Searched refs:keyTime (Results 1 – 1 of 1) sorted by relevance
780 long keyTime = inputContext == null ? 0 : ((GameEvent)inputContext).eventTime; in updateLaser() local803 if (!mLaserOn && System.currentTimeMillis() - keyTime <= 400) { in updateLaser()806 mLaserFireTime = keyTime; in updateLaser()