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/development/samples/training/basic/ActivityLifecycle/
Dant.properties1 # This file is used to override default values used by the Ant build system.
6 # This file is only used by the Ant script.
Dbuild.properties1 # This file is used to override default values used by the Ant build system.
6 # This file is only used by the Ant script.
Dproject.properties6 # To customize properties used by the Ant build system use,
Ddefault.properties6 # To customize properties used by the Ant build system use,
/development/vndk/tools/header-checker/tests/integration/ifunc/
Difunc.c1 __attribute__((used)) static void *ifunc_resolver() { in ifunc_resolver()
/development/samples/JetBoy/
DJETBOY_content_README.txt3 The "JETBOY_content" folder contains the JET Creator file and assets used in "JETBOY", the Android …
14 The "JETBOY_Music.logic" file is the Logic file used to create the JETBOY music composition. This f…
Ddefault.properties6 # To customize properties used by the Ant build system use,
/development/samples/devbytes/telephony/SmsSampleProject/
Dgradle.properties10 # Specifies the JVM arguments used for the daemon process.
16 # This option should only be used with decoupled projects. More details, visit
/development/samples/TicTacToeMain/
Ddefault.properties22 # To customize properties used by the Ant build system use,
27 # Project target. This requires the tools from SDK Froyo (API 8) to be used.
/development/samples/browseable/NetworkConnect/
D_index.jd9 HttpsURLConnection. AsyncTask is used to perform the fetch on a background thread.
/development/sdk/
Dsdk.properties3 # If it used by various tools to figure out what the platform can do.
/development/samples/TicTacToeLib/src/com/example/android/tictactoe/library/
DGameActivity.java154 int used = 0; in handleMessage() local
155 while (used != 0x1F) { in handleMessage()
157 if (((used >> index) & 1) == 0) { in handleMessage()
158 used |= 1 << index; in handleMessage()
/development/samples/browseable/BasicNotifications/
D_index.jd9 NotificationCompat API is used for compatibility with older devices, running Android
/development/samples/browseable/ElevationDrag/
D_index.jd9 z-translation are used to render the shadows and the views are clipped using different
/development/samples/browseable/Interpolator/
D_index.jd9 Material Design. It shows how an ObjectAnimator is used to animate two properties of a
/development/samples/browseable/LNotifications/
D_index.jd9 are used such as Heads-Up notifications, visibility, people, category and priority
/development/tools/checkcolor/
DREADME2 This project is used to build a lint library to detect the hardcoded
/development/samples/browseable/MediaRecorder/
D_index.jd9 A TextureView is used as the camera preview which limits the code to API 14+. This
/development/samples/training/AnimationsDemo/
Dproject.properties6 # To customize properties used by the Ant build system use,
/development/samples/training/multiscreen/newsreader/
Dproject.properties6 # To customize properties used by the Ant build system use,
/development/samples/USB/MissileLauncher/
Ddefault.properties6 # To customize properties used by the Ant build system use,
/development/samples/USB/AdbTest/
Ddefault.properties6 # To customize properties used by the Ant build system use,
/development/samples/SkeletonApp/
Dreadme.txt42 view hierarchies. The skeleton_activity.xml file here is used by
53 here is used as the image to display in one of the views in
54 skeleton_activity.xml. Like layout files, the base name is used for the
/development/samples/browseable/CardEmulation/
D_index.jd13 The "CardReader" sample can be used to read the loyalty card implemented in this sample.
/development/samples/training/ads-and-ux/
DReadMe.txt2 AdMob is used.

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