Searched refs:ymax (Results 1 – 1 of 1) sorted by relevance
206 final float ymax = mVerticalBound; in resolveCollisionWithBounds() local214 if (y > ymax) { in resolveCollisionWithBounds()215 mPosY = ymax; in resolveCollisionWithBounds()216 } else if (y < -ymax) { in resolveCollisionWithBounds()217 mPosY = -ymax; in resolveCollisionWithBounds()