Searched refs:animation_in_progress_ (Results 1 – 2 of 2) sorted by relevance
231 if (animating_ && !animation_in_progress_) { in FreezeScreen()233 animation_in_progress_ = true; in FreezeScreen()234 } else if (!animating_ && animation_in_progress_) { in FreezeScreen()236 animation_in_progress_ = false; in FreezeScreen()237 } else if (animating_ && animation_in_progress_) { in FreezeScreen()
82 bool animation_in_progress_ = false; variable