Searched refs:asW (Results 1 – 3 of 3) sorted by relevance
330 float asW = fbWidth; in getActionSafePosition() local340 asW = fbWidth * (1.0f - asWidthRatio / 100.0f); in getActionSafePosition()342 asX = (fbWidth - asW) / 2; in getActionSafePosition()352 x = (xRatio * asW) + asX; in getActionSafePosition()354 w = (wRatio * asW); in getActionSafePosition()
405 float asW = (float)fbWidth; in getActionSafePosition() local409 asW = ((float)fbWidth * (1.0f - (float)asWidthRatio / 100.0f)); in getActionSafePosition()411 asX = ((float)fbWidth - asW) / 2; in getActionSafePosition()421 x = int((xRatio * asW) + asX); in getActionSafePosition()423 w = int(wRatio * asW); in getActionSafePosition()
420 float asW = (float)fbWidth; in getActionSafePosition() local424 asW = ((float)fbWidth * (1.0f - (float)asWidthRatio / 100.0f)); in getActionSafePosition()426 asX = ((float)fbWidth - asW) / 2; in getActionSafePosition()436 x = int((xRatio * asW) + asX); in getActionSafePosition()438 w = int(wRatio * asW); in getActionSafePosition()