Searched refs:available_shading_modes_ (Results 1 – 2 of 2) sorted by relevance
112 std::set<uint8_t> available_shading_modes_; variable
2379 available_shading_modes_.insert(entry.data.u8, entry.data.u8 + entry.count); in InitializeShadingDefaults()2386 (available_shading_modes_.size() < 2)) { in InitializeShadingDefaults()2397 available_shading_modes_.find(ANDROID_SHADING_MODE_FAST) != in InitializeShadingDefaults()2398 available_shading_modes_.end(); in InitializeShadingDefaults()2400 available_shading_modes_.find(ANDROID_SHADING_MODE_HIGH_QUALITY) != in InitializeShadingDefaults()2401 available_shading_modes_.end(); in InitializeShadingDefaults()2402 uint8_t shading_mode = *available_shading_modes_.begin(); in InitializeShadingDefaults()