Searched refs:clock_wise (Results 1 – 2 of 2) sorted by relevance
114 void InitiliazeSceneRotation(bool clock_wise);
413 void EmulatedScene::InitiliazeSceneRotation(bool clock_wise) { in InitiliazeSceneRotation() argument426 if (clock_wise) { in InitiliazeSceneRotation()437 if (clock_wise) { in InitiliazeSceneRotation()