Searched refs:current_colors_ (Results 1 – 2 of 2) sorted by relevance
349 current_colors_[i * NUM_CHANNELS + 0] = in CalculateScene()353 current_colors_[i * NUM_CHANNELS + 1] = in CalculateScene()357 current_colors_[i * NUM_CHANNELS + 2] = in CalculateScene()361 current_colors_[i * NUM_CHANNELS + 3] = in CalculateScene()367 current_colors_[i * NUM_CHANNELS + 0], in CalculateScene()368 current_colors_[i * NUM_CHANNELS + 1], in CalculateScene()369 current_colors_[i * NUM_CHANNELS + 2], in CalculateScene()370 current_colors_[i * NUM_CHANNELS + 3]); in CalculateScene()500 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in SetReadoutPixel()517 current_scene_material_ = &(current_colors_[current_scene_[scene_idx_]]); in GetPixelElectrons()[all …]
171 uint32_t current_colors_[NUM_MATERIALS * NUM_CHANNELS]; variable