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/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp44 int frag_id = glCreateShader(GL_FRAGMENT_SHADER); in LoadProgram() local
50 GL(glShaderSource(frag_id, fragment_entries, fragment, 0)); in LoadProgram()
51 GL(glCompileShader(frag_id)); in LoadProgram()
52 DumpShaderLog(frag_id); in LoadProgram()
55 GL(glAttachShader(prog_id, frag_id)); in LoadProgram()
60 GL(glDetachShader(prog_id, frag_id)); in LoadProgram()
63 GL(glDeleteShader(frag_id)); in LoadProgram()