Searched refs:handshake_y_ (Results 1 – 2 of 2) sorted by relevance
136 int handshake_x_, handshake_y_; variable
382 handshake_y_ = (kFreq1Magnitude * std::sin(kVertShakeFreq1 * time_since_idx) + in CalculateScene()386 handshake_y_ /= handshake_divider; in CalculateScene()496 sub_y_ = (y + offset_y_ + handshake_y_) % map_div_; in SetReadoutPixel()498 scene_y_ = (y + offset_y_ + handshake_y_) / map_div_; in SetReadoutPixel()