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Searched refs:haveGamepadButtons (Results 1 – 1 of 1) sorted by relevance

/hardware/libhardware/modules/input/evdev/
DInputDevice.cpp131 bool haveGamepadButtons = mDeviceNode->hasKeyInRange(BTN_MISC, BTN_MOUSE) || in createMappers() local
141 if (mDeviceNode->hasKey(BTN_TOUCH) || !haveGamepadButtons) { in createMappers()
169 if (haveKeyboardKeys || haveGamepadButtons) { in createMappers()
179 if (haveGamepadButtons) { in createMappers()