Searched refs:kTimeStep (Results 1 – 2 of 2) sorted by relevance
214 int time_idx = hour_ / kTimeStep; in CalculateScene()215 int next_time_idx = (time_idx + 1) % (24 / kTimeStep); in CalculateScene()218 (hour_ - time_idx * kTimeStep) * kOneHourInNsec + time; in CalculateScene()219 float time_frac = time_since_idx / (float)(kOneHourInNsec * kTimeStep); in CalculateScene()556 const float EmulatedScene::kSunlight[24 / kTimeStep] = {571 const float EmulatedScene::kMoonlight[24 / kTimeStep] = {
193 static const uint32_t kTimeStep = 2; variable