/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | TonemapFactory.cpp | 27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
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D | TonemapFactory.h | 31 void *lutXform, int lutXformSize, bool isSecure);
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D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
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D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | TonemapFactory.cpp | 27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
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D | TonemapFactory.h | 31 void *lutXform, int lutXformSize, bool isSecure);
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D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
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D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | TonemapFactory.cpp | 27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
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D | TonemapFactory.h | 31 void *lutXform, int lutXformSize, bool isSecure);
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D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
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D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
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/hardware/qcom/sdm845/display/gpu_tonemapper/ |
D | TonemapFactory.cpp | 27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
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D | TonemapFactory.h | 31 void *lutXform, int lutXformSize, bool isSecure);
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D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
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D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | TonemapFactory.cpp | 27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
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D | TonemapFactory.h | 31 void *lutXform, int lutXformSize, bool isSecure);
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D | Tonemapper.cpp | 67 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 90 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
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D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | TonemapFactory.cpp | 27 void *lutXform, int lutXformSize, bool isSecure) in TonemapperFactory_GetInstance() argument 31 …Tonemapper *tonemapper = Tonemapper::build(type, colorMap, colorMapSize, lutXform, lutXformSize, i… in TonemapperFactory_GetInstance()
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D | TonemapFactory.h | 31 void *lutXform, int lutXformSize, bool isSecure);
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D | Tonemapper.cpp | 63 Tonemapper *Tonemapper::build(int type, void *colorMap, int colorMapSize, void *lutXform, in build() argument 85 tonemapper->lutXformTexture = engine_load1DTexture(lutXform, lutXformSize, 0); in build()
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D | Tonemapper.h | 42 static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform,
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