Searched refs:mat_xyz (Results 1 – 1 of 1) sorted by relevance
330 float mat_xyz[3] = { in CalculateScene() local337 mat_xyz[0] *= direct_illum_xyz[0]; in CalculateScene()338 mat_xyz[1] *= direct_illum_xyz[1]; in CalculateScene()339 mat_xyz[2] *= direct_illum_xyz[2]; in CalculateScene()341 mat_xyz[0] *= shade_illum_xyz[0]; in CalculateScene()342 mat_xyz[1] *= shade_illum_xyz[1]; in CalculateScene()343 mat_xyz[2] *= shade_illum_xyz[2]; in CalculateScene()346 ALOGV("Mat %d XYZ: %f, %f, %f", i, mat_xyz[0], mat_xyz[1], mat_xyz[2]); in CalculateScene()350 (filter_r_[0] * mat_xyz[0] + filter_r_[1] * mat_xyz[1] + in CalculateScene()351 filter_r_[2] * mat_xyz[2]) * in CalculateScene()[all …]