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Searched refs:moonshade_lux (Results 1 – 1 of 1) sorted by relevance

/hardware/google/camera/devices/EmulatedCamera/hwl/
DEmulatedScene.cpp281 float moonshade_lux = moon_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene() local
287 moonshade_lux / kMoonlightXY[1] * kMoonlightXY[0], moonshade_lux, in CalculateScene()
288 moonshade_lux / kMoonlightXY[1] * (1 - kMoonlightXY[0] - kMoonlightXY[1])}; in CalculateScene()