Searched refs:moonshade_lux (Results 1 – 1 of 1) sorted by relevance
281 float moonshade_lux = moon_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene() local287 moonshade_lux / kMoonlightXY[1] * kMoonlightXY[0], moonshade_lux, in CalculateScene()288 moonshade_lux / kMoonlightXY[1] * (1 - kMoonlightXY[0] - kMoonlightXY[1])}; in CalculateScene()