Searched refs:program_id (Results 1 – 4 of 4) sorted by relevance
151 ctx_.program_id = LoadProgram(1, &kVertexShader, count, fragment_shaders); in CreateContext()167 SetProgram(ctx_.program_id); in Blit()
134 ctx_.program_id = LoadProgram(1, &kVertexShader1, count, fragment_shaders); in CreateContext()220 SetProgram(ctx_.program_id); in InitContext()
54 uint32_t program_id = 0; member
168 EGL(DeleteProgram(ctx->program_id)); in DestroyContext()