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Searched refs:sun_shade_lux (Results 1 – 1 of 1) sorted by relevance

/hardware/google/camera/devices/EmulatedCamera/hwl/
DEmulatedScene.cpp226 float sun_shade_lux = sun_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene() local
271 sun_shade_lux / current_shade_xy[1] * current_shade_xy[0], sun_shade_lux, in CalculateScene()
272 sun_shade_lux / current_shade_xy[1] * in CalculateScene()