Searched refs:sun_shade_lux (Results 1 – 1 of 1) sorted by relevance
226 float sun_shade_lux = sun_lux * (kDaylightShadeIllum / kDirectSunIllum); in CalculateScene() local271 sun_shade_lux / current_shade_xy[1] * current_shade_xy[0], sun_shade_lux, in CalculateScene()272 sun_shade_lux / current_shade_xy[1] * in CalculateScene()