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Searched refs:tonemapTexture (Results 1 – 12 of 12) sorted by relevance

/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
DTonemapper.cpp32 tonemapTexture = 0; in Tonemapper()
49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper()
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
DTonemapper.h32 unsigned int tonemapTexture; variable
/hardware/qcom/display/msm8909/gpu_tonemapper/
DTonemapper.cpp32 tonemapTexture = 0; in Tonemapper()
49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper()
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
DTonemapper.h32 unsigned int tonemapTexture; variable
/hardware/qcom/sm7250/display/gpu_tonemapper/
DTonemapper.cpp32 tonemapTexture = 0; in Tonemapper()
49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper()
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
149 engine_set3DInputBuffer(1, tonemapTexture); in blit()
DTonemapper.h32 unsigned int tonemapTexture; variable
/hardware/qcom/sdm845/display/gpu_tonemapper/
DTonemapper.cpp32 tonemapTexture = 0; in Tonemapper()
49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper()
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
145 engine_set3DInputBuffer(1, tonemapTexture); in blit()
DTonemapper.h32 unsigned int tonemapTexture; variable
/hardware/qcom/sm8150/display/gpu_tonemapper/
DTonemapper.cpp32 tonemapTexture = 0; in Tonemapper()
49 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper()
80 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
149 engine_set3DInputBuffer(1, tonemapTexture); in blit()
DTonemapper.h32 unsigned int tonemapTexture; variable
/hardware/qcom/display/msm8998/gpu_tonemapper/
DTonemapper.cpp32 tonemapTexture = 0; in Tonemapper()
50 engine_deleteInputBuffer(tonemapTexture); in ~Tonemapper()
85 tonemapper->tonemapTexture = engine_load3DTexture(colorMap, colorMapSize, 0); in build()
155 engine_set3DInputBuffer(1, tonemapTexture); in blit()
DTonemapper.h32 unsigned int tonemapTexture; variable