Searched refs:vert_id (Results 1 – 1 of 1) sorted by relevance
43 int vert_id = glCreateShader(GL_VERTEX_SHADER); in LoadProgram() local46 GL(glShaderSource(vert_id, vertex_entries, vertex, 0)); in LoadProgram()47 GL(glCompileShader(vert_id)); in LoadProgram()48 DumpShaderLog(vert_id); in LoadProgram()54 GL(glAttachShader(prog_id, vert_id)); in LoadProgram()59 GL(glDetachShader(prog_id, vert_id)); in LoadProgram()62 GL(glDeleteShader(vert_id)); in LoadProgram()