Lines Matching refs:updateDequeue
206 bool GraphicsTracker::adjustDequeueConfLocked(bool *updateDequeue) { in adjustDequeueConfLocked() argument
208 *updateDequeue = false; in adjustDequeueConfLocked()
227 *updateDequeue = true; in adjustDequeueConfLocked()
582 std::shared_ptr<BufferItem> *pBuffer, bool *updateDequeue) { in commitAllocate() argument
607 if (adjustDequeueConfLocked(updateDequeue)) { in commitAllocate()
749 bool updateDequeue; in allocate() local
751 commitAllocate(res, cache, cached, slotId, fence, &buffer, &updateDequeue); in allocate()
760 if (updateDequeue) { in allocate()
767 bool *completed, bool *updateDequeue, in requestDeallocate() argument
795 if (adjustDequeueConfLocked(updateDequeue)) { in requestDeallocate()
805 std::shared_ptr<BufferCache> &cache, int slotId, uint64_t bid, bool *updateDequeue) { in commitDeallocate() argument
813 if (adjustDequeueConfLocked(updateDequeue)) { in commitDeallocate()
823 bool updateDequeue; in deallocate() local
827 c2_status_t res = requestDeallocate(bid, fence, &completed, &updateDequeue, in deallocate()
833 if (updateDequeue) { in deallocate()
843 commitDeallocate(cache, slotId, bid, &updateDequeue); in deallocate()
844 if (updateDequeue) { in deallocate()
853 bool *updateDequeue) { in requestRender() argument
869 if (adjustDequeueConfLocked(updateDequeue)) { in requestRender()
895 bool *updateDequeue) { in commitRender() argument
911 if (adjustDequeueConfLocked(updateDequeue)) { in commitRender()
935 bool updateDequeue = false; in render() local
937 res = requestRender(bid, &cache, &buffer, &fromCache, &updateDequeue); in render()
939 if (updateDequeue) { in render()
959 commitDeallocate(nullCache, -1, bid, &updateDequeue); in render()
960 if (updateDequeue) { in render()
968 commitDeallocate(nullCache, -1, bid, &updateDequeue); in render()
969 if (updateDequeue) { in render()
985 commitDeallocate(cache, buffer->mSlot, bid, &updateDequeue); in render()
986 if (updateDequeue) { in render()
992 commitRender(cache, buffer, oldBuffer, output->bufferReplaced, &updateDequeue); in render()
993 if (updateDequeue) { in render()
1000 bool updateDequeue = false; in onReleased() local
1004 if (!adjustDequeueConfLocked(&updateDequeue)) { in onReleased()
1010 if (updateDequeue) { in onReleased()