Lines Matching refs:SkRuntimeShaderBuilder

256     return reinterpret_cast<jlong>(new SkRuntimeShaderBuilder(std::move(result.effect)));  in RuntimeShader_createShaderBuilder()
259 static void SkRuntimeShaderBuilder_delete(SkRuntimeShaderBuilder* builder) { in SkRuntimeShaderBuilder_delete()
268 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_create()
301 static void UpdateFloatUniforms(JNIEnv* env, SkRuntimeShaderBuilder* builder, in UpdateFloatUniforms()
304 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateFloatUniforms()
330 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatUniforms()
339 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateFloatArrayUniforms()
345 static void UpdateIntUniforms(JNIEnv* env, SkRuntimeShaderBuilder* builder, const char* uniformName, in UpdateIntUniforms()
347 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(uniformName); in UpdateIntUniforms()
362 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntUniforms()
370 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateIntArrayUniforms()
378 SkRuntimeShaderBuilder* builder = reinterpret_cast<SkRuntimeShaderBuilder*>(shaderBuilder); in RuntimeShader_updateShader()
382 SkRuntimeShaderBuilder::BuilderChild child = builder->child(name.c_str()); in RuntimeShader_updateShader()