Lines Matching refs:dirty
170 if (update.state.dirty & DIRTY_DISPLAY_ID) { in doUpdateSprites()
183 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()
209 (update.state.dirty & in doUpdateSprites()
216 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { in doUpdateSprites()
222 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION in doUpdateSprites()
232 || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) { in doUpdateSprites()
243 (update.state.dirty & in doUpdateSprites()
259 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { in doUpdateSprites()
264 (becomingVisible || (update.state.dirty & DIRTY_SKIP_SCREENSHOT))) { in doUpdateSprites()
404 uint32_t dirty; in setIcon() local
413 dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_DRAW_DROP_SHADOW; in setIcon()
415 dirty = DIRTY_BITMAP; in setIcon()
420 dirty |= DIRTY_ICON_STYLE; in setIcon()
424 dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_ICON_STYLE | DIRTY_DRAW_DROP_SHADOW; in setIcon()
429 invalidateLocked(dirty); in setIcon()
497 void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) { in invalidateLocked() argument
498 bool wasDirty = mLocked.state.dirty; in invalidateLocked()
499 mLocked.state.dirty |= dirty; in invalidateLocked()