Lines Matching refs:output
101 status_t layer_state_t::write(Parcel& output) const in write()
103 SAFE_PARCEL(output.writeStrongBinder, surface); in write()
104 SAFE_PARCEL(output.writeInt32, layerId); in write()
105 SAFE_PARCEL(output.writeUint64, what); in write()
106 SAFE_PARCEL(output.writeFloat, x); in write()
107 SAFE_PARCEL(output.writeFloat, y); in write()
108 SAFE_PARCEL(output.writeInt32, z); in write()
109 SAFE_PARCEL(output.writeUint32, layerStack.id); in write()
110 SAFE_PARCEL(output.writeUint32, flags); in write()
111 SAFE_PARCEL(output.writeUint32, mask); in write()
112 SAFE_PARCEL(matrix.write, output); in write()
113 SAFE_PARCEL(output.write, crop); in write()
114 SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, relativeLayerSurfaceControl); in write()
115 SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, parentSurfaceControlForChild); in write()
116 SAFE_PARCEL(output.writeFloat, color.r); in write()
117 SAFE_PARCEL(output.writeFloat, color.g); in write()
118 SAFE_PARCEL(output.writeFloat, color.b); in write()
119 SAFE_PARCEL(output.writeFloat, color.a); in write()
120 SAFE_PARCEL(windowInfoHandle->writeToParcel, &output); in write()
121 SAFE_PARCEL(output.write, transparentRegion); in write()
122 SAFE_PARCEL(output.writeUint32, bufferTransform); in write()
123 SAFE_PARCEL(output.writeBool, transformToDisplayInverse); in write()
124 SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dataspace)); in write()
125 SAFE_PARCEL(output.write, hdrMetadata); in write()
126 SAFE_PARCEL(output.write, surfaceDamageRegion); in write()
127 SAFE_PARCEL(output.writeInt32, api); in write()
130 SAFE_PARCEL(output.writeBool, true); in write()
131 SAFE_PARCEL(output.writeNativeHandle, sidebandStream->handle()); in write()
133 SAFE_PARCEL(output.writeBool, false); in write()
136 SAFE_PARCEL(output.write, colorTransform.asArray(), 16 * sizeof(float)); in write()
137 SAFE_PARCEL(output.writeFloat, cornerRadius); in write()
138 SAFE_PARCEL(output.writeUint32, backgroundBlurRadius); in write()
139 SAFE_PARCEL(output.writeParcelable, metadata); in write()
140 SAFE_PARCEL(output.writeFloat, bgColor.r); in write()
141 SAFE_PARCEL(output.writeFloat, bgColor.g); in write()
142 SAFE_PARCEL(output.writeFloat, bgColor.b); in write()
143 SAFE_PARCEL(output.writeFloat, bgColor.a); in write()
144 SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(bgColorDataspace)); in write()
145 SAFE_PARCEL(output.writeBool, colorSpaceAgnostic); in write()
146 SAFE_PARCEL(output.writeVectorSize, listeners); in write()
149 SAFE_PARCEL(output.writeStrongBinder, listener.transactionCompletedListener); in write()
150 SAFE_PARCEL(output.writeParcelableVector, listener.callbackIds); in write()
152 SAFE_PARCEL(output.writeFloat, shadowRadius); in write()
153 SAFE_PARCEL(output.writeInt32, frameRateSelectionPriority); in write()
154 SAFE_PARCEL(output.writeFloat, frameRate); in write()
155 SAFE_PARCEL(output.writeByte, frameRateCompatibility); in write()
156 SAFE_PARCEL(output.writeByte, changeFrameRateStrategy); in write()
157 SAFE_PARCEL(output.writeByte, defaultFrameRateCompatibility); in write()
158 SAFE_PARCEL(output.writeByte, frameRateCategory); in write()
159 SAFE_PARCEL(output.writeBool, frameRateCategorySmoothSwitchOnly); in write()
160 SAFE_PARCEL(output.writeByte, frameRateSelectionStrategy); in write()
161 SAFE_PARCEL(output.writeUint32, fixedTransformHint); in write()
162 SAFE_PARCEL(output.writeBool, autoRefresh); in write()
163 SAFE_PARCEL(output.writeBool, dimmingEnabled); in write()
165 SAFE_PARCEL(output.writeUint32, blurRegions.size()); in write()
167 SAFE_PARCEL(output.writeUint32, region.blurRadius); in write()
168 SAFE_PARCEL(output.writeFloat, region.cornerRadiusTL); in write()
169 SAFE_PARCEL(output.writeFloat, region.cornerRadiusTR); in write()
170 SAFE_PARCEL(output.writeFloat, region.cornerRadiusBL); in write()
171 SAFE_PARCEL(output.writeFloat, region.cornerRadiusBR); in write()
172 SAFE_PARCEL(output.writeFloat, region.alpha); in write()
173 SAFE_PARCEL(output.writeInt32, region.left); in write()
174 SAFE_PARCEL(output.writeInt32, region.top); in write()
175 SAFE_PARCEL(output.writeInt32, region.right); in write()
176 SAFE_PARCEL(output.writeInt32, region.bottom); in write()
179 SAFE_PARCEL(output.write, stretchEffect); in write()
180 SAFE_PARCEL(output.write, bufferCrop); in write()
181 SAFE_PARCEL(output.write, destinationFrame); in write()
182 SAFE_PARCEL(output.writeInt32, static_cast<uint32_t>(trustedOverlay)); in write()
184 SAFE_PARCEL(output.writeUint32, static_cast<uint32_t>(dropInputMode)); in write()
187 SAFE_PARCEL(output.writeBool, hasBufferData); in write()
189 SAFE_PARCEL(output.writeParcelable, *bufferData); in write()
191 SAFE_PARCEL(output.writeParcelable, trustedPresentationThresholds); in write()
192 SAFE_PARCEL(output.writeParcelable, trustedPresentationListener); in write()
193 SAFE_PARCEL(output.writeFloat, currentHdrSdrRatio); in write()
194 SAFE_PARCEL(output.writeFloat, desiredHdrSdrRatio); in write()
195 SAFE_PARCEL(output.writeInt32, static_cast<int32_t>(cachingHint)); in write()
343 status_t ComposerState::write(Parcel& output) const { in write()
344 return state.write(output); in write()
353 status_t DisplayState::write(Parcel& output) const { in write()
354 SAFE_PARCEL(output.writeStrongBinder, token); in write()
355 SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(surface)); in write()
356 SAFE_PARCEL(output.writeUint32, what); in write()
357 SAFE_PARCEL(output.writeUint32, flags); in write()
358 SAFE_PARCEL(output.writeUint32, layerStack.id); in write()
359 SAFE_PARCEL(output.writeUint32, toRotationInt(orientation)); in write()
360 SAFE_PARCEL(output.write, layerStackSpaceRect); in write()
361 SAFE_PARCEL(output.write, orientedDisplaySpaceRect); in write()
362 SAFE_PARCEL(output.writeUint32, width); in write()
363 SAFE_PARCEL(output.writeUint32, height); in write()
804 status_t layer_state_t::matrix22_t::write(Parcel& output) const { in write()
805 SAFE_PARCEL(output.writeFloat, dsdx); in write()
806 SAFE_PARCEL(output.writeFloat, dtdx); in write()
807 SAFE_PARCEL(output.writeFloat, dtdy); in write()
808 SAFE_PARCEL(output.writeFloat, dsdy); in write()
842 status_t InputWindowCommands::write(Parcel& output) const { in write()
843 SAFE_PARCEL(output.writeParcelableVector, focusRequests); in write()
845 SAFE_PARCEL(output.writeInt32, windowInfosReportedListeners.size()); in write()
847 SAFE_PARCEL(output.writeStrongBinder, listener); in write()
872 status_t CaptureArgs::writeToParcel(Parcel* output) const { in writeToParcel()
873 SAFE_PARCEL(output->writeInt32, static_cast<int32_t>(pixelFormat)); in writeToParcel()
874 SAFE_PARCEL(output->write, sourceCrop); in writeToParcel()
875 SAFE_PARCEL(output->writeFloat, frameScaleX); in writeToParcel()
876 SAFE_PARCEL(output->writeFloat, frameScaleY); in writeToParcel()
877 SAFE_PARCEL(output->writeBool, captureSecureLayers); in writeToParcel()
878 SAFE_PARCEL(output->writeInt32, uid); in writeToParcel()
879 SAFE_PARCEL(output->writeInt32, static_cast<int32_t>(dataspace)); in writeToParcel()
880 SAFE_PARCEL(output->writeBool, allowProtected); in writeToParcel()
881 SAFE_PARCEL(output->writeBool, grayscale); in writeToParcel()
882 SAFE_PARCEL(output->writeInt32, excludeHandles.size()); in writeToParcel()
884 SAFE_PARCEL(output->writeStrongBinder, excludeHandle); in writeToParcel()
886 SAFE_PARCEL(output->writeBool, hintForSeamlessTransition); in writeToParcel()
915 status_t DisplayCaptureArgs::writeToParcel(Parcel* output) const { in writeToParcel()
916 SAFE_PARCEL(CaptureArgs::writeToParcel, output); in writeToParcel()
918 SAFE_PARCEL(output->writeStrongBinder, displayToken); in writeToParcel()
919 SAFE_PARCEL(output->writeUint32, width); in writeToParcel()
920 SAFE_PARCEL(output->writeUint32, height); in writeToParcel()
933 status_t LayerCaptureArgs::writeToParcel(Parcel* output) const { in writeToParcel()
934 SAFE_PARCEL(CaptureArgs::writeToParcel, output); in writeToParcel()
936 SAFE_PARCEL(output->writeStrongBinder, layerHandle); in writeToParcel()
937 SAFE_PARCEL(output->writeBool, childrenOnly); in writeToParcel()
962 status_t BufferData::writeToParcel(Parcel* output) const { in writeToParcel()
963 SAFE_PARCEL(output->writeInt32, flags.get()); in writeToParcel()
966 SAFE_PARCEL(output->writeBool, true); in writeToParcel()
967 SAFE_PARCEL(output->write, *buffer); in writeToParcel()
969 SAFE_PARCEL(output->writeBool, false); in writeToParcel()
973 SAFE_PARCEL(output->writeBool, true); in writeToParcel()
974 SAFE_PARCEL(output->write, *acquireFence); in writeToParcel()
976 SAFE_PARCEL(output->writeBool, false); in writeToParcel()
979 SAFE_PARCEL(output->writeUint64, frameNumber); in writeToParcel()
980 SAFE_PARCEL(output->writeStrongBinder, IInterface::asBinder(releaseBufferListener)); in writeToParcel()
981 SAFE_PARCEL(output->writeStrongBinder, releaseBufferEndpoint); in writeToParcel()
983 SAFE_PARCEL(output->writeStrongBinder, cachedBuffer.token.promote()); in writeToParcel()
984 SAFE_PARCEL(output->writeUint64, cachedBuffer.id); in writeToParcel()
985 SAFE_PARCEL(output->writeBool, hasBarrier); in writeToParcel()
986 SAFE_PARCEL(output->writeUint64, barrierFrameNumber); in writeToParcel()
987 SAFE_PARCEL(output->writeUint32, producerId); in writeToParcel()
988 SAFE_PARCEL(output->writeInt64, dequeueTime); in writeToParcel()