Lines Matching refs:lock
94 std::scoped_lock lock(mInitializedMutex); in threadMain() local
101 std::scoped_lock lock(mThreadMutex); in threadMain() local
116 std::unique_lock<std::mutex> lock(mThreadMutex); in threadMain() local
117 mCondition.wait(lock, [this]() REQUIRES(mThreadMutex) { in threadMain()
128 std::unique_lock<std::mutex> lock(mInitializedMutex); in waitUntilInitialized() local
129 mInitializedCondition.wait(lock, [this] { return mIsInitialized.load(); }); in waitUntilInitialized()
140 std::lock_guard lock(mThreadMutex); in primeCache() local
164 std::lock_guard lock(mThreadMutex); in dump() local
183 std::lock_guard lock(mThreadMutex); in mapExternalTextureBuffer() local
197 std::lock_guard lock(mThreadMutex); in unmapExternalTextureBuffer() local
230 std::lock_guard lock(mThreadMutex); in cleanupPostRender() local
260 std::lock_guard lock(mThreadMutex); in drawLayers() local
278 std::lock_guard lock(mThreadMutex); in getContextPriority() local
298 std::lock_guard lock(mThreadMutex); in onActiveDisplaySizeChanged() local
311 std::lock_guard lock(mThreadMutex); in getRenderEngineTid() local
325 std::lock_guard lock(mThreadMutex); in setEnableTracing() local