Lines Matching refs:genLayerName

204 static std::string genLayerName(int32_t layerId) {  in genLayerName()  function
212 ASSERT_NO_FATAL_FAILURE(mTimeStats->setPostTime(id, frameNumber, genLayerName(id), in setTimeStamp()
332 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
335 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
338 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
340 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
342 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
344 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
347 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, in TEST_F()
349 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
653 EXPECT_EQ(genLayerName(LAYER_ID_0), layerProto.layer_name()); in TEST_F()
698 Property(&LayerProto::layer_name, genLayerName(LAYER_ID_0)), in TEST_F()
757 EXPECT_EQ(genLayerName(LAYER_ID_0), layerProto.layer_name()); in TEST_F()
941 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
944 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
947 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
949 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
951 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
953 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
956 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, in TEST_F()
958 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1005 EXPECT_EQ(genLayerName(LAYER_ID_1), layerProto.layer_name()); in TEST_F()
1110 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1114 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1118 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1121 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1125 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1129 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1133 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, in TEST_F()
1136 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1139 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1247 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1251 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1255 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1259 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1263 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1267 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1272 {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), GameMode::Standard, in TEST_F()
1275 mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), in TEST_F()
1289 EXPECT_EQ(atom.layer_name(), genLayerName(LAYER_ID_0)); in TEST_F()
1382 EXPECT_EQ(atom0.layer_name(), genLayerName(LAYER_ID_0)); in TEST_F()
1400 EXPECT_EQ(atom1.layer_name(), genLayerName(LAYER_ID_0)); in TEST_F()
1418 EXPECT_EQ(atom2.layer_name(), genLayerName(LAYER_ID_0)); in TEST_F()
1436 EXPECT_EQ(atom3.layer_name(), genLayerName(LAYER_ID_0)); in TEST_F()
1472 UnorderedElementsAre(genLayerName(LAYER_ID_0), genLayerName(LAYER_ID_1))); in TEST_F()
1539 EXPECT_EQ(atomList.atom(0).layer_name(), genLayerName(LAYER_ID_1)); in TEST_F()
1576 mTimeStats->incrementJankyFrames({fps, std::nullopt, UID_0, genLayerName(LAYER_ID_0), in TEST_F()