Lines Matching defs:DrvAllocation
35 struct DrvAllocation { struct
38 uint32_t textureID;
43 uint32_t bufferID;
46 uint32_t renderTargetID;
49 GLenum glTarget;
50 GLenum glType;
51 GLenum glFormat;
53 int glTarget;
54 int glType;
55 int glFormat;
59 ANativeWindowBuffer *wndBuffer;
61 ANativeWindow_Buffer *wndBuffer;
64 bool useUserProvidedPtr;
65 bool uploadDeferred;
68 RsdFrameBufferObj * readBackFBO;
70 ANativeWindow *wnd;
71 ANativeWindow *wndSurface;