Lines Matching refs:attribute

23 Vertex input attribute and vertex input binding descriptions also contain
37 attribute number using the code:location layout qualifier.
39 input variable with components of a vertex input attribute.
52 attribute number using the code:Location decoration.
54 variable with components of a vertex input attribute.
91 The code:Location decoration specifies which vertex input attribute is used
96 the components of the input attribute specified with the corresponding
113 .Input attribute components accessed by 16-bit and 32-bit input variables
130 which are sourced from the same attribute, and if used, are either filled
162 which are sourced from the same attribute, and if used, are either filled
173 For 64-bit data types, no default attribute values are provided.
175 attribute.
178 .Input attribute locations and components accessed by 64-bit input variables
207 which are sourced from the same attribute.
214 consecutive input attribute locations.
244 Applications specify vertex input attribute and vertex input binding
251 vertex input attribute and vertex input binding descriptions are specified
271 * pname:vertexAttributeDescriptionCount is the number of vertex attribute
294 distinct attribute locations
319 vertex attribute addressing is a function of the vertex index or of the
348 * ename:VK_VERTEX_INPUT_RATE_VERTEX specifies that vertex attribute
350 * ename:VK_VERTEX_INPUT_RATE_INSTANCE specifies that vertex attribute
354 [open,refpage='VkVertexInputAttributeDescription',desc='Structure specifying vertex input attribute
356 Each vertex input attribute is specified by the
361 * pname:location is the shader input location number for this attribute.
362 * pname:binding is the binding number which this attribute takes its data
364 * pname:format is the size and type of the vertex attribute data.
365 * pname:offset is a byte offset of this attribute relative to the start of
387 attribute data described by pname:format must: not be greater than
399 To <<pipelines-dynamic-state, dynamically set>> the vertex input attribute
410 * pname:vertexAttributeDescriptionCount is the number of vertex attribute
415 This command sets the vertex input attribute and vertex input binding
480 distinct attribute locations
499 vertex attribute addressing is a function of the vertex index or of the
503 same value of the vertex attribute when instanced rendering is enabled.
507 For example, if the divisor is N, the same vertex attribute will be
509 attribute.
516 In this case, the same vertex attribute will be applied to all
551 …teDescription2EXT',desc='Structure specifying the extended vertex input attribute description',typ…
560 * pname:location is the shader input location number for this attribute.
561 * pname:binding is the binding number which this attribute takes its data
563 * pname:format is the size and type of the vertex attribute data.
564 * pname:offset is a byte offset of this attribute relative to the start of
586 attribute data described by pname:format must: not be greater than
625 If a vertex input attribute is bound to a vertex input binding that is
711 If a vertex input attribute is bound to a vertex input binding that is
848 same value of the vertex attribute when instanced rendering is enabled.
849 For example, if the divisor is N, the same vertex attribute will be
851 attribute.
858 In this case, the same vertex attribute will be applied to all
861 If this structure is not used to define a divisor value for an attribute,
891 The address of each attribute for each code:vertexIndex and
897 the vertex input attribute number.
943 For each attribute, raw data is extracted starting at `attribAddress` and is
952 the size in bytes of the whole attribute data type as described in