Lines Matching refs:fragment
77 These fragments are processed by <<fragops,fragment operations>> to
84 The attachments can: be used as input attachments in the fragment shader in
543 either discard the fragment, or write or initialize the value of
550 either discard the fragment, or write or initialize the value of
737 * ename:VK_SHADER_STAGE_FRAGMENT_BIT specifies the fragment stage.
1508 state>>, <<pipelines-graphics-subsets-fragment-shader,fragment shader
1509 state>>, and <<pipelines-graphics-subsets-fragment-output,fragment output
1598 [[pipelines-graphics-subsets-fragment-shader]]
1602 * A slink:VkPipelineShaderStageCreateInfo entry for the fragment shader
1604 * Within the slink:VkPipelineLayout, all descriptor sets with fragment
1672 [[pipelines-graphics-subsets-fragment-output]]
1966 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
1967 it includes both a fragment shader and a geometry shader, and the
1968 fragment shader code reads from an input variable that is decorated with
1976 fragment shader code reads from an input variable that is decorated with
1982 being created with <<pipelines-graphics-subsets-fragment-shader,
1983 fragment shader state>> the fragment shader must: not read from any
1996 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
1997 the fragment shader and last
2003 being created with <<pipelines-graphics-subsets-fragment-output,
2004 fragment output interface state>>, then for each color attachment in the
2013 being created with <<pipelines-graphics-subsets-fragment-output,
2014 fragment output interface state>>, and the pname:pColorBlendState
2071 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2072 fragment output interface state>>, pname:pMultisampleState must: be a
2078 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2079 fragment output interface state>>, and the
2094 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
2104 created with <<pipelines-graphics-subsets-fragment-shader, fragment
2112 created with <<pipelines-graphics-subsets-fragment-shader, fragment
2131 created with <<pipelines-graphics-subsets-fragment-output, fragment
2139 created with <<pipelines-graphics-subsets-fragment-output, fragment
2161 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2162 fragment shader state>>, and no element of the pname:pDynamicStates
2171 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2172 fragment shader state>>, and the
2182 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2183 fragment shader state>> or <<pipelines-graphics-subsets-fragment-output,
2184 fragment output interface state>>, and pname:rasterizationSamples and
2194 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2195 fragment shader state>> or <<pipelines-graphics-subsets-fragment-output,
2196 fragment output interface state>>, and pname:rasterizationSamples and
2207 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2208 fragment shader state>> or <<pipelines-graphics-subsets-fragment-output,
2209 fragment output interface state>>, and pname:rasterizationSamples and
2217 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2218 fragment shader state>>, and the pname:sampleLocationsEnable member of a
2221 fragment shader code must: not statically use the extended instruction
2226 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2227 fragment output interface state>>, and none of the
2239 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2240 fragment output interface state>>, and the
2261 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2262 fragment output interface state>>, the
2270 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2271 fragment output interface state>>, the
2280 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2281 fragment output interface state>>, the
2292 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
2293 fragment output interface state>>, pname:rasterizationSamples is not
2348 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2349 fragment shader state>> and an input attachment was referenced by an
2350 pname:aspectMask at pname:renderPass creation time, the fragment shader
2536 <<pipelines-graphics-subsets-fragment-output, fragment output interface
2537 state>> or <<pipelines-graphics-subsets-fragment-shader, fragment shader
2740 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2748 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2756 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2764 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2772 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2780 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2788 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2800 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2808 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2816 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2826 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
2866 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
2877 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2878 fragment shader state>>
2884 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2885 fragment shader state>> and
2891 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2892 fragment shader state>> and
2898 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2899 fragment shader state>> and
2905 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2906 fragment shader state>> and
2914 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2915 fragment shader state>> and
2924 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2925 fragment shader state>> and
2933 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2934 fragment shader state>> and
2942 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2943 fragment shader state>>, and the
2952 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2953 fragment shader state>>, and the
2963 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
2964 fragment shader state>>, and the
3000 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3001 fragment shader state>>, and the
3008 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3009 fragment shader state>>, and the
3028 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
3029 or <<pipelines-graphics-subsets-fragment-output, fragment output
3037 state>>, <<pipelines-graphics-subsets-fragment-shader, fragment shader
3038 state>>, or <<pipelines-graphics-subsets-fragment-output, fragment
3045 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
3046 or <<pipelines-graphics-subsets-fragment-output, fragment output
3052 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
3053 or <<pipelines-graphics-subsets-fragment-output, fragment output
3059 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3060 fragment output interface state>>, and pname:renderPass is
3067 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3068 fragment output interface state>>, and pname:renderPass is
3074 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3075 fragment output interface state>>, pname:renderPass is
3084 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3085 fragment output interface state>>, pname:renderPass is
3094 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3095 fragment output interface state>>, and pname:renderPass is
3100 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3101 fragment output interface state>>, and pname:renderPass is
3106 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3107 fragment output interface state>>, pname:renderPass is
3114 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3115 fragment output interface state>>, pname:renderPass is
3122 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3123 fragment output interface state>>, pname:renderPass is
3129 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3130 fragment output interface state>>, pname:renderPass is
3136 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3137 fragment output interface state>>, pname:renderPass is
3147 created with <<pipelines-graphics-subsets-fragment-shader, fragment
3148 shader state>> and <<pipelines-graphics-subsets-fragment-output,
3149 fragment output interface state>>, and either of
3158 created with <<pipelines-graphics-subsets-fragment-shader, fragment
3159 shader state>> and <<pipelines-graphics-subsets-fragment-output,
3160 fragment output interface state>>, and either of
3182 created with <<pipelines-graphics-subsets-fragment-shader, fragment
3183 shader state>> but not <<pipelines-graphics-subsets-fragment-output,
3184 fragment output interface state>>, pname:pDepthStencilState must: be a
3191 created with <<pipelines-graphics-subsets-fragment-shader, fragment
3192 shader state>> but not <<pipelines-graphics-subsets-fragment-output,
3193 fragment output interface state>>, and the
3212 created with <<pipelines-graphics-subsets-fragment-output, fragment
3221 created with <<pipelines-graphics-subsets-fragment-output, fragment
3241 <<pipelines-graphics-subsets-fragment-output, fragment output interface
3291 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3292 fragment shader state>> and pname:renderPass is dlink:VK_NULL_HANDLE,
3293 fragment shaders in pname:pStages must: not include the
3297 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3298 fragment shader state>> and pname:renderPass is not
3299 dlink:VK_NULL_HANDLE, fragment shaders in pname:pStages must: not
3305 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3306 fragment output interface state>> and pname:renderPass is
3318 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3319 fragment output interface state>> and pname:renderPass is
3329 If pname:pStages includes a fragment shader stage, and the fragment
3338 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3339 fragment output interface state>> and the pname:flags member of
3344 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3345 fragment output interface state>> and the pname:flags member of
3353 If the <<pipelines-graphics-subsets-fragment-output, fragment output
3359 If the <<pipelines-graphics-subsets-fragment-output, fragment output
3367 If the pipeline requires <<pipelines-graphics-subsets-fragment-output,
3368 fragment output interface state>> and the pname:flags member of
3374 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3375 fragment shader state>> and the pname:flags member of
3381 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3382 fragment shader state>> and the pname:flags member of
3399 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
3443 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
3468 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3469 fragment shader state>> or
3474 shader state>>, <<pipelines-graphics-subsets-fragment-shader, fragment
3475 shader state>>, or <<pipelines-graphics-subsets-fragment-output,
3476 fragment output state>>,
3484 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
3769 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3770 fragment shader state>> pname:pMultisampleState must: be `NULL` or a
3775 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3776 fragment shader state>> pname:pMultisampleState must: not be `NULL`
3780 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3781 fragment shader state>> and pname:renderpass is not
3784 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
3785 fragment shader state>> with a fragment shader that either enables
4014 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
4018 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
4019 fragment shader state>> but not
4027 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>> or
4031 If the pipeline requires <<pipelines-graphics-subsets-fragment-shader,
4032 fragment shader state>> and/or
4252 If pname:pStages includes a fragment shader stage,
4255 fragment shader declares the code:EarlyFragmentTests execution mode and
4259 If pname:pStages includes a fragment shader stage,
4262 fragment shader declares the code:EarlyFragmentTests execution mode and
4270 <<pipelines-graphics-subsets-fragment-output, fragment output state>> or
4271 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>,
4295 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
4296 and <<pipelines-graphics-subsets-fragment-output,fragment output
4305 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
4306 and <<pipelines-graphics-subsets-fragment-output,fragment output
4355 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
4368 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
4375 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
4385 <<pipelines-graphics-subsets-fragment-output,fragment output interface
4399 <<pipelines-graphics-subsets-fragment-output,fragment output interface
4407 <<pipelines-graphics-subsets-fragment-output,fragment output interface
4418 <<pipelines-graphics-subsets-fragment-output,fragment output interface
4419 state>> and <<pipelines-graphics-subsets-fragment-shader, fragment
4433 <<pipelines-graphics-subsets-fragment-output,fragment output interface
4434 state>> and <<pipelines-graphics-subsets-fragment-shader, fragment
4455 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4462 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4471 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4480 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4490 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4500 <<pipelines-graphics-subsets-fragment-output, pre-rasterization shader
4501 state>> and <<pipelines-graphics-subsets-fragment-output, fragment
4511 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4519 <<pipelines-graphics-subsets-fragment-shader, fragment shader state>>
4520 and <<pipelines-graphics-subsets-fragment-output, fragment output
4523 fragment shader must: not declare the code:DepthReplacing or
4529 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4538 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4547 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4557 <<pipelines-graphics-subsets-fragment-output, fragment output interface
4567 <<pipelines-graphics-subsets-fragment-output, pre-rasterization shader
4568 state>> and <<pipelines-graphics-subsets-fragment-output, fragment
4796 specifies that the pipeline will be used with a fragment shading rate
4801 specifies that the pipeline will be used with a fragment density map
5038 specifies that the pipeline will be used with a fragment shading rate
5043 specifies that the pipeline will be used with a fragment density map
5201 <<pipelines-graphics-subsets-fragment-shader,fragment shader state>>.
5204 <<pipelines-graphics-subsets-fragment-output,fragment output interface
5734 If a fragment shader is omitted, fragment color outputs have undefined:
5735 values, and the fragment depth value is determined by <<fragops, Fragment