Lines Matching refs:pre
1507 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization shader
1528 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization state>>
1542 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization state>> in
1547 [[pipelines-graphics-subsets-pre-rasterization]]
1562 pre-rasterization shader bindings if
1648 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization state>>
1667 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization state>> in
1701 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization state>>
1720 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization state>> in
1736 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
1749 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
1793 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1794 pre-rasterization shader state>> the pname:stage member of one element
1801 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1802 pre-rasterization shader state>> the geometric shader stages provided in
1819 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1820 pre-rasterization shader state>> and pname:pStages includes a
1824 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1825 pre-rasterization shader state>> and pname:pStages includes a
1829 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1830 pre-rasterization shader state>> and pname:pStages includes a
1845 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1846 pre-rasterization shader state>> and pname:pStages includes tessellation
1851 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1852 pre-rasterization shader state>> and pname:pStages includes tessellation
1857 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1858 pre-rasterization shader state>> and pname:pStages includes tessellation
1863 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1864 pre-rasterization shader state>> and pname:pStages includes tessellation
1870 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
1883 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
1949 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1950 pre-rasterization shader state>> and pname:pStages includes a geometry
1957 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1958 pre-rasterization shader state>> and pname:pStages includes a geometry
1964 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1965 pre-rasterization shader state>> and
1974 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1975 pre-rasterization shader state>>, it includes a mesh shader and the
1987 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1988 pre-rasterization shader state>> and multiple pre-rasterization shader
1994 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
1995 pre-rasterization shader state>> and
1998 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization shader
2019 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2020 pre-rasterization shader state>>, and pname:pViewportState->pViewports
2025 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2026 pre-rasterization shader state>>, and pname:pViewportState->pScissors is
2031 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2032 pre-rasterization shader state>>, and the <<features-wideLines,
2039 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2040 pre-rasterization shader state>>, and the pname:rasterizerDiscardEnable
2047 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2048 pre-rasterization shader state>>, and the
2063 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2064 pre-rasterization shader state>>, and the graphics pipeline state was
2152 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2153 pre-rasterization shader state>>, the <<features-depthBiasClamp,
2304 created with <<pipelines-graphics-subsets-pre-rasterization,
2305 pre-rasterization shader state>>, pname:subpass viewMask is not `0`, and
2310 created with <<pipelines-graphics-subsets-pre-rasterization,
2311 pre-rasterization shader state>>, pname:subpass viewMask is not `0`, and
2316 created with <<pipelines-graphics-subsets-pre-rasterization,
2317 pre-rasterization shader state>>, and pname:subpass viewMask is not `0`,
2322 being created with <<pipelines-graphics-subsets-pre-rasterization,
2323 pre-rasterization shader state>>, and pname:subpass viewMask is not `0`,
2328 being created with <<pipelines-graphics-subsets-pre-rasterization,
2329 pre-rasterization shader state>>, and pname:subpass viewMask is not `0`,
2335 created with <<pipelines-graphics-subsets-pre-rasterization,
2336 pre-rasterization shader state>>, pname:subpass viewMask is not `0`, and
2360 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2361 pre-rasterization shader state>>, and no element of the
2375 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2376 pre-rasterization shader state>>, and no element of the
2392 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2393 pre-rasterization shader state>>, and no element of the
2404 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2405 pre-rasterization shader state>>, and no element of the
2489 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2490 pre-rasterization shader state>>, the code:Xfb execution mode can: be
2493 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2494 pre-rasterization shader state>>, and any shader stage in pname:pStages
2496 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization shader
2499 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2500 pre-rasterization shader state>>, and a
2508 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2509 pre-rasterization shader state>>, and
2517 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2518 pre-rasterization shader state>>, and the last
2519 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization shader
2526 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2527 pre-rasterization shader state>>, and there are any mesh shader stages
2534 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2535 pre-rasterization shader state>> and at least one of
2548 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2549 pre-rasterization shader state>>, the pname:stippledLineEnable member of
2617 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2618 pre-rasterization shader state>>, and
2622 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2623 pre-rasterization shader state>>, and
2627 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2628 pre-rasterization shader state>>, and
2633 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2634 pre-rasterization shader state>>, and
2640 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2641 pre-rasterization shader state>>, and includes a mesh shader, there
2676 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2677 pre-rasterization shader state>>, and includes a mesh shader, there
2692 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2693 pre-rasterization shader state>> and pname:flags includes
2738 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2739 pre-rasterization shader state>> or
2746 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2747 pre-rasterization shader state>> or
2754 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2755 pre-rasterization shader state>> or
2762 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2763 pre-rasterization shader state>> or
2770 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2771 pre-rasterization shader state>> or
2778 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2779 pre-rasterization shader state>> or
2786 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2787 pre-rasterization shader state>> or
2798 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2799 pre-rasterization shader state>> or
2806 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2807 pre-rasterization shader state>> or
2814 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2815 pre-rasterization shader state>> or
2824 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2825 pre-rasterization shader state>> or
2835 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2836 pre-rasterization shader state>> and the
2846 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2847 pre-rasterization shader state>> and the
2855 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2856 pre-rasterization shader state>> and the
2864 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2865 pre-rasterization shader state>> or
2977 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2978 pre-rasterization shader state>> and the
2985 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
2986 pre-rasterization shader state>>, and includes a mesh shader, there
3026 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
3027 pre-rasterization shader state>>,
3036 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
3043 the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
3044 pre-rasterization shader state>>,
3050 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
3051 pre-rasterization shader state>>,
3247 created with <<pipelines-graphics-subsets-pre-rasterization,
3248 pre-rasterization shader state>>,
3255 created with <<pipelines-graphics-subsets-pre-rasterization,
3256 pre-rasterization shader state>>,
3262 created with <<pipelines-graphics-subsets-pre-rasterization,
3263 pre-rasterization shader state>>, and
3269 created with <<pipelines-graphics-subsets-pre-rasterization,
3270 pre-rasterization shader state>>, and
3276 created with <<pipelines-graphics-subsets-pre-rasterization,
3277 pre-rasterization shader state>>, and
3284 created with <<pipelines-graphics-subsets-pre-rasterization,
3285 pre-rasterization shader state>>, and
3397 created with <<pipelines-graphics-subsets-pre-rasterization,
3398 pre-rasterization shader state>> or
3441 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
3442 pre-rasterization shader state>> or
3448 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
3449 pre-rasterization shader state>>, pname:pRasterizationState must: be a
3470 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
3473 If <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization
3482 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
3483 pre-rasterization shader state>> or
3961 input state>> and <<pipelines-graphics-subsets-pre-rasterization,
3962 pre-rasterization shader state>>; the pipeline does not include a
3977 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
3993 pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
3994 pre-rasterization shader state>>, and the pipeline includes a geometry
4003 pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
4004 pre-rasterization shader state>>, and the pipeline includes a mesh
4012 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
4013 pre-rasterization shader state>> but not
4020 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4022 shader stage which participates in pre-rasterization
4024 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
4025 pre-rasterization shader state>>, all elements of pname:pStages must:
4028 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4033 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4228 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
4229 pre-rasterization shader state>>, and no element of the
4239 If the pipeline requires <<pipelines-graphics-subsets-pre-rasterization,
4240 pre-rasterization shader state>>, and no element of the
4285 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4314 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4323 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4329 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4334 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4339 pipeline must: define <<pipelines-graphics-subsets-pre-rasterization,
4340 pre-rasterization shader state>>
4344 define <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization
4350 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4361 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4373 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4380 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4392 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4405 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4413 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4426 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4500 <<pipelines-graphics-subsets-fragment-output, pre-rasterization shader
4504 <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization shader
4567 <<pipelines-graphics-subsets-fragment-output, pre-rasterization shader
4571 last <<pipelines-graphics-subsets-pre-rasterization, pre-rasterization
5197 <<pipelines-graphics-subsets-pre-rasterization,pre-rasterization shader