Lines Matching refs:vkCmdTraceRaysNV
217 [open,refpage='vkCmdTraceRaysNV',desc='Initialize a ray tracing dispatch',type='protos']
219 :refpage: vkCmdTraceRaysNV
223 include::{generated}/api/protos/vkCmdTraceRaysNV.adoc[]
263 * [[VUID-vkCmdTraceRaysNV-commandBuffer-04624]]
265 * [[VUID-vkCmdTraceRaysNV-maxRecursionDepth-03625]]
270 * [[VUID-vkCmdTraceRaysNV-raygenShaderBindingTableBuffer-04042]]
274 * [[VUID-vkCmdTraceRaysNV-raygenShaderBindingOffset-02455]]
277 * [[VUID-vkCmdTraceRaysNV-raygenShaderBindingOffset-02456]]
280 * [[VUID-vkCmdTraceRaysNV-missShaderBindingTableBuffer-04043]]
284 * [[VUID-vkCmdTraceRaysNV-missShaderBindingOffset-02457]]
287 * [[VUID-vkCmdTraceRaysNV-missShaderBindingOffset-02458]]
290 * [[VUID-vkCmdTraceRaysNV-hitShaderBindingTableBuffer-04044]]
294 * [[VUID-vkCmdTraceRaysNV-hitShaderBindingOffset-02459]]
297 * [[VUID-vkCmdTraceRaysNV-hitShaderBindingOffset-02460]]
300 * [[VUID-vkCmdTraceRaysNV-callableShaderBindingTableBuffer-04045]]
304 * [[VUID-vkCmdTraceRaysNV-callableShaderBindingOffset-02461]]
307 * [[VUID-vkCmdTraceRaysNV-callableShaderBindingOffset-02462]]
310 * [[VUID-vkCmdTraceRaysNV-missShaderBindingStride-02463]]
313 * [[VUID-vkCmdTraceRaysNV-hitShaderBindingStride-02464]]
316 * [[VUID-vkCmdTraceRaysNV-callableShaderBindingStride-02465]]
319 * [[VUID-vkCmdTraceRaysNV-missShaderBindingStride-02466]]
322 * [[VUID-vkCmdTraceRaysNV-hitShaderBindingStride-02467]]
325 * [[VUID-vkCmdTraceRaysNV-callableShaderBindingStride-02468]]
328 * [[VUID-vkCmdTraceRaysNV-width-02469]]
331 * [[VUID-vkCmdTraceRaysNV-height-02470]]
334 * [[VUID-vkCmdTraceRaysNV-depth-02471]]
339 include::{generated}/validity/protos/vkCmdTraceRaysNV.adoc[]
674 flink:vkCmdTraceRaysNV,
746 For flink:vkCmdTraceRaysNV, the location of the ray generation shader is
789 pname:hitShaderBindingOffset, a base offset passed to flink:vkCmdTraceRaysNV
808 For flink:vkCmdTraceRaysNV, the offset and stride come from direct
835 flink:vkCmdTraceRaysNV
865 For flink:vkCmdTraceRaysNV, the offset and stride come from direct
889 flink:vkCmdTraceRaysNV
919 For flink:vkCmdTraceRaysNV, the offset and stride come from direct