Lines Matching refs:minIndex
1246 int minIndex) { in recenterIndices() argument
1250 if (minIndex != 0) { in recenterIndices()
1259 count, -minIndex, in recenterIndices()
1268 count, -minIndex, in recenterIndices()
1277 count, -minIndex, in recenterIndices()
1505 int minIndex = 0, maxIndex = 0; in s_glDrawElements() local
1522 &minIndex, &maxIndex); in s_glDrawElements()
1531 &minIndex, in s_glDrawElements()
1553 minIndex); in s_glDrawElements()
1556 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawElements()
1622 int minIndex = 0, maxIndex = 0; in s_glDrawElementsNullAEMU() local
1642 &minIndex, &maxIndex); in s_glDrawElementsNullAEMU()
1652 &minIndex, in s_glDrawElementsNullAEMU()
1674 minIndex); in s_glDrawElementsNullAEMU()
1677 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawElementsNullAEMU()
4753 int minIndex = 0, maxIndex = 0; in s_glDrawElementsInstanced() local
4770 &minIndex, &maxIndex); in s_glDrawElementsInstanced()
4779 &minIndex, in s_glDrawElementsInstanced()
4802 minIndex); in s_glDrawElementsInstanced()
4805 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true, primcount); in s_glDrawElementsInstanced()
4846 int minIndex = 0, maxIndex = 0; in s_glDrawRangeElements() local
4869 &minIndex, &maxIndex); in s_glDrawRangeElements()
4878 &minIndex, in s_glDrawRangeElements()
4901 minIndex); in s_glDrawRangeElements()
4904 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1, true); in s_glDrawRangeElements()