Lines Matching refs:validateUniform
2303 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 /… in s_glUniform1f()
2310 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 /… in s_glUniform1fv()
2320 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 … in s_glUniform1i()
2337 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 1 /* columns */, 1 … in s_glUniform1iv()
2344 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 /… in s_glUniform2f()
2351 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 /… in s_glUniform2fv()
2358 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 … in s_glUniform2i()
2365 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 2 /* columns */, 1 … in s_glUniform2iv()
2372 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 3 /* columns */, 1 /… in s_glUniform3f()
2379 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 3 /* columns */, 1 /… in s_glUniform3fv()
2386 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 3 /* columns */, 1 … in s_glUniform3i()
2393 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 3 /* columns */, 1 … in s_glUniform3iv()
2400 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 4 /* columns */, 1 /… in s_glUniform4f()
2407 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 4 /* columns */, 1 /… in s_glUniform4fv()
2414 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 4 /* columns */, 1 … in s_glUniform4i()
2421 …ctx->m_state->validateUniform(false /* is float? */, false /* is unsigned? */, 4 /* columns */, 1 … in s_glUniform4iv()
2428 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 2 /* columns */, 2 /… in s_glUniformMatrix2fv()
2435 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 3 /* columns */, 3 /… in s_glUniformMatrix3fv()
2442 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 4 /* columns */, 4 /… in s_glUniformMatrix4fv()
3983 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 1 /* columns */, 1 /… in s_glUniform1ui()
3998 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 2 /* columns */, 1 /… in s_glUniform2ui()
4004 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 3 /* columns */, 1 /… in s_glUniform3ui()
4010 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 4 /* columns */, 1 /… in s_glUniform4ui()
4016 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 1 /* columns */, 1 /… in s_glUniform1uiv()
4022 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 2 /* columns */, 1 /… in s_glUniform2uiv()
4028 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 3 /* columns */, 1 /… in s_glUniform3uiv()
4034 …ctx->m_state->validateUniform(false /* is float? */, true /* is unsigned? */, 4 /* columns */, 1 /… in s_glUniform4uiv()
4040 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 2 /* columns */, 3 /… in s_glUniformMatrix2x3fv()
4046 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 3 /* columns */, 2 /… in s_glUniformMatrix3x2fv()
4052 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 2 /* columns */, 4 /… in s_glUniformMatrix2x4fv()
4058 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 4 /* columns */, 2 /… in s_glUniformMatrix4x2fv()
4064 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 3 /* columns */, 4 /… in s_glUniformMatrix3x4fv()
4070 …ctx->m_state->validateUniform(true /* is float? */, false /* is unsigned? */, 4 /* columns */, 3 /… in s_glUniformMatrix4x3fv()