Lines Matching refs:m_lock

589     AutoLock fbLock(m_lock);  in ~FrameBuffer()
789 AutoLock lock(m_lock); in setPostCallback()
926 AutoLock mutex(m_lock); in setupSubWindow()
1094 AutoLock mutex(m_lock); in removeSubWindow()
1137 AutoLock mutex(m_lock); in createColorBuffer()
1149 AutoLock mutex(m_lock); in createColorBufferWithHandle()
1212 AutoLock mutex(m_lock); in createBuffer()
1218 AutoLock mutex(m_lock); in createBufferWithHandle()
1254 AutoLock mutex(m_lock); in openColorBuffer()
1287 AutoLock mutex(m_lock); in closeColorBuffer()
1308 AutoLock mutex(m_lock); in closeBuffer()
1424 AutoLock mutex(m_lock); in createGraphicsProcessResources()
1434 AutoLock mutex(m_lock); in removeGraphicsProcessResources()
1460 AutoLock mutex(m_lock); in cleanupProcGLObjects()
1577 AutoLock mutex(m_lock); in readBuffer()
1590 AutoLock mutex(m_lock); in readColorBuffer()
1603 AutoLock mutex(m_lock); in readColorBufferYUV()
1615 AutoLock mutex(m_lock); in updateBuffer()
1638 AutoLock mutex(m_lock); in updateColorBuffer()
1659 AutoLock mutex(m_lock); in updateColorBufferFromFrameworkFormat()
1675 AutoLock mutex(m_lock); in getColorBufferInfo()
1694 AutoLock mutex(m_lock); in getBufferInfo()
1761 m_lock.lock(); in postImpl()
1863 m_lock.unlock(); in postImpl()
1999 AutoLock mutex(m_lock); in getScreenshot()
2179 AutoLock mutex(m_lock); in composeWithCallback()
2226 AutoLock mutex(m_lock); in onSave()
2351 AutoLock lock(m_lock); in onLoad()
2623 void FrameBuffer::lock() { m_lock.lock(); } in lock()
2625 void FrameBuffer::unlock() { m_lock.unlock(); } in unlock()
2648 AutoLock mutex(m_lock); in registerProcessCleanupCallback()
2657 AutoLock mutex(m_lock); in unregisterProcessCleanupCallback()
2671 AutoLock mutex(m_lock); in getProcessResources()
2782 AutoLock mutex(m_lock); in platformImportResource()
2883 AutoLock mutex(m_lock); in setDisplayConfigs()
2890 AutoLock mutex(m_lock); in setDisplayActiveConfig()
2903 AutoLock mutex(m_lock); in getDisplayConfigsCount()
2908 AutoLock mutex(m_lock); in getDisplayConfigsParam()
2933 AutoLock mutex(m_lock); in getDisplayActiveConfig()
2948 AutoLock mutex(m_lock); in flushColorBufferFromVkBytes()
2964 AutoLock mutex(m_lock); in invalidateColorBufferForVk()
2975 AutoLock mutex(m_lock); in getEmulatedEglWindowSurfaceColorBufferHandle()
3034 AutoLock mutex(m_lock); in setEmulatedEglWindowSurfaceColorBuffer()
3081 AutoLock mutex(m_lock); in createEmulatedEglContext()
3124 AutoLock mutex(m_lock); in destroyEmulatedEglContext()
3152 AutoLock mutex(m_lock); in createEmulatedEglWindowSurface()
3186 AutoLock mutex(m_lock); in destroyEmulatedEglWindowSurface()
3291 AutoLock mutex(m_lock); in drainGlRenderThreadContexts()
3315 AutoLock mutex(m_lock); in drainGlRenderThreadSurfaces()
3436 AutoLock mutex(m_lock); in createEmulatedEglImage()
3475 AutoLock mutex(m_lock); in destroyEmulatedEglImage()
3500 AutoLock mutex(m_lock); in flushEmulatedEglWindowSurfaceColorBuffer()
3529 AutoLock lock(m_lock); in platformCreateSharedEglContext()
3558 AutoLock lock(m_lock); in platformDestroySharedEglContext()
3607 AutoLock mutex(m_lock); in bindColorBufferToTexture()
3623 mutex = std::make_unique<AutoLock>(m_lock); in bindColorBufferToTexture2()
3636 AutoLock mutex(m_lock); in bindColorBufferToRenderbuffer()
3653 AutoLock mutex(m_lock); in bindContext()
3741 AutoLock mutex(m_lock); in createYUVTextures()
3761 AutoLock mutex(m_lock); in destroyYUVTextures()
3771 AutoLock mutex(m_lock); in updateYUVTextures()
3805 AutoLock mutex(m_lock); in swapTexturesAndUpdateColorBuffer()
3818 AutoLock mutex(m_lock); in readColorBufferContents()