Lines Matching refs:SnapshotState
95 mState = SnapshotState::StartLoading; in RenderThread()
118 mState = SnapshotState::StartLoading; in RenderThread()
132 assert(mState == SnapshotState::Empty); in pausePreSnapshot()
134 mState = SnapshotState::StartSaving; in pausePreSnapshot()
149 if (mState == SnapshotState::Empty) { in resume()
158 mState = SnapshotState::Empty; in resume()
168 assert(mState == SnapshotState::StartSaving || in save()
169 mState == SnapshotState::InProgress || in save()
170 mState == SnapshotState::Finished); in save()
172 success = mState == SnapshotState::Finished; in save()
185 while (mState != SnapshotState::Finished && in waitForSnapshotCompletion()
194 mState = SnapshotState::InProgress; in snapshotOperation()
201 mState = SnapshotState::Finished; in snapshotOperation()
231 return mState != SnapshotState::Empty; in isPausedForSnapshotLocked()
235 SnapshotState state) { in doSnapshotOperation()
239 case SnapshotState::StartLoading: in doSnapshotOperation()
242 case SnapshotState::StartSaving: in doSnapshotOperation()
257 if (mState != SnapshotState::Empty) { in setFinished()
316 if (doSnapshotOperation(snapshotObjects, SnapshotState::StartLoading)) { in main()
325 if (!doSnapshotOperation(snapshotObjects, SnapshotState::StartSaving)) { in main()
389 if (doSnapshotOperation(snapshotObjects, SnapshotState::StartSaving)) { in main()