Lines Matching refs:fb
166 if (const auto fb = FrameBuffer::getFB()) { in stop() local
167 fb->setShuttingDown(); in stop()
365 auto fb = FrameBuffer::getFB(); in save() local
366 assert(fb); in save()
367 fb->onSave(stream, textureSaver); in save()
390 auto fb = FrameBuffer::getFB(); in load() local
391 assert(fb); in load()
395 res = fb->onLoad(stream, textureLoader); in load()
404 auto fb = FrameBuffer::getFB(); in fillGLESUsages() local
406 if (fb) fb->fillGLESUsages(usages); in fillGLESUsages()
414 auto fb = FrameBuffer::getFB(); local
415 if (fb) {
416 return fb->getScreenshot(nChannels, width, height, pixels, cPixels,
431 auto fb = FrameBuffer::getFB(); in setMultiDisplay() local
432 if (fb) { in setMultiDisplay()
434 fb->createDisplay(&id); in setMultiDisplay()
435 fb->setDisplayPose(id, x, y, w, h, dpi); in setMultiDisplay()
437 fb->destroyDisplay(id); in setMultiDisplay()
443 auto fb = FrameBuffer::getFB(); in setMultiDisplayColorBuffer() local
444 if (fb) { in setMultiDisplayColorBuffer()
445 fb->setDisplayColorBuffer(id, cb); in setMultiDisplayColorBuffer()