Lines Matching refs:glBindTexture
255 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture);
262 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture);
273 s_gles2.glBindTexture(GL_TEXTURE_2D, 0);
347 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); in setupFramebuffers()
351 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers()
353 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture); in setupFramebuffers()
357 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers()
368 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in setupFramebuffers()
391 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in resize()
417 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); in resize()
425 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in resize()
528 s_gles2.glBindTexture(GL_TEXTURE_2D, mFrameBuffer.texture); in GenericResizer()
537 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in GenericResizer()
548 s_gles2.glBindTexture(GL_TEXTURE_2D, mFrameBuffer.texture); in draw()
552 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in draw()
583 s_gles2.glBindTexture(GL_TEXTURE_2D, texture); in draw()
608 s_gles2.glBindTexture(GL_TEXTURE_2D, 0); in draw()