Lines Matching refs:mHeight
218 mHeight(height), in TextureResize()
302 if ((mWidth < mHeight) != (tWidth < tHeight)) { in update()
308 for (int i = 0, w = mWidth / 2, h = mHeight / 2; in update()
349 GL_TEXTURE_2D, 0, GL_RGB, mWidth / factor, mHeight, 0, GL_RGB, in setupFramebuffers()
355 GL_TEXTURE_2D, 0, GL_RGB, mWidth / factor, mHeight / factor, 0, GL_RGB, in setupFramebuffers()
363 attachShaders(&mFBWidth, factorDefineStr.c_str(), "#define HORIZONTAL\n", mWidth, mHeight); in setupFramebuffers()
364 attachShaders(&mFBHeight, factorDefineStr.c_str(), "#define VERTICAL\n", mWidth, mHeight); in setupFramebuffers()
387 s_gles2.glViewport(0, 0, mWidth / mFactor, mHeight); in resize()
413 s_gles2.glViewport(0, 0, mWidth / mFactor, mHeight / mFactor); in resize()
450 mHeight(0) { in GenericResizer()
544 if (mWidth != width || mHeight != height) { in draw()
547 mHeight = height; in draw()
550 GL_TEXTURE_2D, 0, GL_RGB, mWidth, mHeight, 0, GL_RGB, in draw()
564 s_gles2.glViewport(0, 0, mWidth, mHeight); in draw()