Lines Matching refs:current
58 GlFramebufferAttachment current = {}; in changedStateCheck() local
63 (GLint*)¤t.type); in changedStateCheck()
66 if (current.type != GL_NONE) { in changedStateCheck()
70 (GLint*)¤t.name); in changedStateCheck()
71 if (current.type == GL_TEXTURE) { in changedStateCheck()
75 (GLint*)¤t.textureLevel); in changedStateCheck()
79 (GLint*)¤t.textureCubeMapFace); in changedStateCheck()
83 EXPECT_EQ(expected.type, current.type); in changedStateCheck()
84 EXPECT_EQ(expected.name, current.name); in changedStateCheck()
85 EXPECT_EQ(expected.textureLevel, current.textureLevel); in changedStateCheck()
86 EXPECT_EQ(expected.textureCubeMapFace, current.textureCubeMapFace); in changedStateCheck()