Lines Matching refs:LOG

100         LOG(ERROR) << "glCreateSharder() failed with error = " << glGetError();  in loadShader()
112 LOG(ERROR) << "Error compiling shader"; in loadShader()
120 LOG(ERROR) << " msg:" << std::endl << infoLog; in loadShader()
134 LOG(ERROR) << "Failed to allocate program object"; in buildShaderProgram()
141 LOG(ERROR) << "Failed to load vertex shader"; in buildShaderProgram()
147 LOG(ERROR) << "Failed to load pixel shader"; in buildShaderProgram()
163 LOG(ERROR) << "Error linking program"; in buildShaderProgram()
170 LOG(ERROR) << " msg: " << infoLog; in buildShaderProgram()
189 LOG(DEBUG) << __FUNCTION__; in initialize()
192 LOG(WARNING) << "IAutomotiveDisplayProxyService is invalid."; in initialize()
208 LOG(DEBUG) << "Display resolution is " << mWidth << " x " << mHeight; in initialize()
213 LOG(ERROR) << "Failed to get IGraphicBufferProducer from IAutomotiveDisplayProxyService."; in initialize()
219 LOG(ERROR) << "Failed to get a Surface from HGBP."; in initialize()
225 LOG(ERROR) << "Failed to get a native window from Surface."; in initialize()
232 LOG(ERROR) << "Failed to get egl display"; in initialize()
239 LOG(ERROR) << "Failed to initialize EGL: " << getEGLError(); in initialize()
252 LOG(ERROR) << "Didn't find a suitable format for our display window"; in initialize()
259 LOG(ERROR) << "eglCreateWindowSurface failed: " << getEGLError(); in initialize()
270 LOG(ERROR) << "Failed to create OpenGL ES Context: " << getEGLError(); in initialize()
276 LOG(ERROR) << "Failed to make the OpenGL ES Context current: " << getEGLError(); in initialize()
283 LOG(ERROR) << "Failed to build shader program: " << getEGLError(); in initialize()
290 LOG(ERROR) << "Didn't get a texture handle allocated: " << getEGLError(); in initialize()
327 LOG(ERROR) << "IAutomotiveDisplayProxyService is not available."; in showWindow()
335 LOG(ERROR) << "IAutomotiveDisplayProxyService is not available."; in hideWindow()
373 LOG(ERROR) << "Failed to allocate GraphicBuffer to wrap our native handle"; in updateImageTexture()
383 LOG(ERROR) << "Error creating EGLImage: " << getEGLError(); in updateImageTexture()