Lines Matching refs:GameRotationVector

102         (1 << GameRotationVector)           \
508 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()
509 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()
510 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()
511 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()
578 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()
1438 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()
1555 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()
1573 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()
1615 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()
1962 if (!(mBatchEnabled & (1 << GameRotationVector))) { in computeLocalSensorMask()
2288 if ((enableSensors & (1 << GameRotationVector)) in computeBatchSensorMask()
2289 && !(tempBatchSensor & (1 << GameRotationVector))) { in computeBatchSensorMask()
2370 (mEnabled & (1 << GameRotationVector)) && in setBatch()
2392 if (en && (mEnabled & (1 << GameRotationVector)) && in setBatch()
2400 if (mEnabled & (1 << GameRotationVector) && checkLPQRateSupported()) { in setBatch()
2835 what = GameRotationVector; in enable()
2913 case GameRotationVector: in enable()
3042 what = GameRotationVector; in getHandle()
3163 case GameRotationVector: in setDelay()
4926 list[GameRotationVector].power = list[Gyro].power + in fillGRV()
4928 list[GameRotationVector].resolution = .00001; in fillGRV()
4929 list[GameRotationVector].maxRange = 1.0; in fillGRV()
4930 list[GameRotationVector].minDelay = 5000; in fillGRV()
5525 case GameRotationVector: in batch()
5567 if ((i == StepDetector) || (i == GameRotationVector)) { in batch()
5672 (mEnabled & (1 << GameRotationVector)) && in batch()
5679 wanted = mBatchDelays[GameRotationVector]; in batch()
5689 if (mEnabled & (1 << GameRotationVector) && checkLPQRateSupported()) { in batch()
5704 (mEnabled & (1 << GameRotationVector))) { in batch()
5708 if (what == GameRotationVector) { in batch()
5712 wanted = mBatchDelays[GameRotationVector]; in batch()
5722 if (mEnabled & (1 << GameRotationVector) && checkLPQRateSupported()) { in batch()
5852 if (mBatchEnabled & (1 << GameRotationVector)) { in computeBatchDataOutput()
5868 } else if (mBatchEnabled & (1 << GameRotationVector)) { in computeBatchDataOutput()
6217 quatRate = mBatchDelays[GameRotationVector]; in setBatchDataRates()