/* * This file is auto-generated. Modifications will be lost. * * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/ * for more information. */ #ifndef _UAPI__UINPUT_H_ #define _UAPI__UINPUT_H_ #include <linux/types.h> #include <linux/input.h> #define UINPUT_VERSION 5 #define UINPUT_MAX_NAME_SIZE 80 struct uinput_ff_upload { __u32 request_id; __s32 retval; struct ff_effect effect; struct ff_effect old; }; struct uinput_ff_erase { __u32 request_id; __s32 retval; __u32 effect_id; }; #define UINPUT_IOCTL_BASE 'U' #define UI_DEV_CREATE _IO(UINPUT_IOCTL_BASE, 1) #define UI_DEV_DESTROY _IO(UINPUT_IOCTL_BASE, 2) struct uinput_setup { struct input_id id; char name[UINPUT_MAX_NAME_SIZE]; __u32 ff_effects_max; }; #define UI_DEV_SETUP _IOW(UINPUT_IOCTL_BASE, 3, struct uinput_setup) struct uinput_abs_setup { __u16 code; struct input_absinfo absinfo; }; #define UI_ABS_SETUP _IOW(UINPUT_IOCTL_BASE, 4, struct uinput_abs_setup) #define UI_SET_EVBIT _IOW(UINPUT_IOCTL_BASE, 100, int) #define UI_SET_KEYBIT _IOW(UINPUT_IOCTL_BASE, 101, int) #define UI_SET_RELBIT _IOW(UINPUT_IOCTL_BASE, 102, int) #define UI_SET_ABSBIT _IOW(UINPUT_IOCTL_BASE, 103, int) #define UI_SET_MSCBIT _IOW(UINPUT_IOCTL_BASE, 104, int) #define UI_SET_LEDBIT _IOW(UINPUT_IOCTL_BASE, 105, int) #define UI_SET_SNDBIT _IOW(UINPUT_IOCTL_BASE, 106, int) #define UI_SET_FFBIT _IOW(UINPUT_IOCTL_BASE, 107, int) #define UI_SET_PHYS _IOW(UINPUT_IOCTL_BASE, 108, char *) #define UI_SET_SWBIT _IOW(UINPUT_IOCTL_BASE, 109, int) #define UI_SET_PROPBIT _IOW(UINPUT_IOCTL_BASE, 110, int) #define UI_BEGIN_FF_UPLOAD _IOWR(UINPUT_IOCTL_BASE, 200, struct uinput_ff_upload) #define UI_END_FF_UPLOAD _IOW(UINPUT_IOCTL_BASE, 201, struct uinput_ff_upload) #define UI_BEGIN_FF_ERASE _IOWR(UINPUT_IOCTL_BASE, 202, struct uinput_ff_erase) #define UI_END_FF_ERASE _IOW(UINPUT_IOCTL_BASE, 203, struct uinput_ff_erase) #define UI_GET_SYSNAME(len) _IOC(_IOC_READ, UINPUT_IOCTL_BASE, 44, len) #define UI_GET_VERSION _IOR(UINPUT_IOCTL_BASE, 45, unsigned int) #define EV_UINPUT 0x0101 #define UI_FF_UPLOAD 1 #define UI_FF_ERASE 2 struct uinput_user_dev { char name[UINPUT_MAX_NAME_SIZE]; struct input_id id; __u32 ff_effects_max; __s32 absmax[ABS_CNT]; __s32 absmin[ABS_CNT]; __s32 absfuzz[ABS_CNT]; __s32 absflat[ABS_CNT]; }; #endif