/* * Copyright 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include class TextureAsset { public: /*! * Loads a texture asset from the assets/ directory * @param assetManager Asset manager to use * @param assetPath The path to the asset * @return a shared pointer to a texture asset, resources will be reclaimed when it's cleaned up */ static std::shared_ptr loadAsset(AAssetManager *assetManager, const std::string &assetPath); ~TextureAsset(); /*! * @return the texture id for use with OpenGL */ constexpr GLuint getTextureID() const { return textureID_; } private: inline TextureAsset(GLuint textureId) : textureID_(textureId) {} GLuint textureID_; };