/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include namespace android { namespace effect { class EffectBufferHalAidl : public EffectBufferHalInterface { public: static status_t allocate(size_t size, sp* buffer); static status_t mirror(void* external, size_t size, sp* buffer); audio_buffer_t* audioBuffer() override; void* externalData() const override; size_t getSize() const override { return mBufferSize; } void setExternalData(void* external) override; void setFrameCount(size_t frameCount) override; bool checkFrameCountChange() override; void update() override; void commit() override; void update(size_t size) override; void commit(size_t size) override; private: friend class EffectBufferHalInterface; // buffer size in bytes const size_t mBufferSize; bool mFrameCountChanged; void* mExternalData; audio_buffer_t mAudioBuffer; // Can not be constructed directly by clients. explicit EffectBufferHalAidl(size_t size); ~EffectBufferHalAidl(); void copy(void* dst, const void* src, size_t n) const; status_t init(); }; } // namespace effect } // namespace android