/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include namespace android { namespace effect { /** * EffectProxy is the proxy for one or more effect AIDL implementations (sub effect) of same type. * The audio framework use EffectProxy as a composite implementation of all sub effect * implementations. * * At any given time, there is only one active effect which consuming and producing data for each * proxy. All setter commands (except the legacy EFFECT_CMD_OFFLOAD, it will be handled by the audio * framework directly) and parameters will be pass through to all sub effects, the getter commands * and parameters will only passthrough to the active sub-effect. * */ class EffectProxy final : public ::aidl::android::hardware::audio::effect::BnEffect { public: EffectProxy( const ::aidl::android::media::audio::common::AudioUuid& uuid, const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& descriptors, const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory>& factory); /** * Handle offload parameter setting from framework. */ ndk::ScopedAStatus setOffloadParam(const effect_offload_param_t* offload); /** * Destroy all sub-effects via AIDL IFactory. */ ndk::ScopedAStatus destroy(); // IEffect interfaces override ndk::ScopedAStatus open( const ::aidl::android::hardware::audio::effect::Parameter::Common& common, const std::optional<::aidl::android::hardware::audio::effect::Parameter::Specific>& specific, ::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override; ndk::ScopedAStatus close() override; ndk::ScopedAStatus reopen( ::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override; ndk::ScopedAStatus getDescriptor( ::aidl::android::hardware::audio::effect::Descriptor* desc) override; ndk::ScopedAStatus command(::aidl::android::hardware::audio::effect::CommandId id) override; ndk::ScopedAStatus getState(::aidl::android::hardware::audio::effect::State* state) override; ndk::ScopedAStatus setParameter( const ::aidl::android::hardware::audio::effect::Parameter& param) override; ndk::ScopedAStatus getParameter( const ::aidl::android::hardware::audio::effect::Parameter::Id& id, ::aidl::android::hardware::audio::effect::Parameter* param) override; static ndk::ScopedAStatus buildDescriptor( const ::aidl::android::media::audio::common::AudioUuid& uuid, const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& subEffectDescs, ::aidl::android::hardware::audio::effect::Descriptor* desc); /** * Get the const reference of the active sub-effect return parameters. * Always use this interface to get the effect open return parameters (FMQs) after a success * setOffloadParam() call. */ using StatusMQ = ::android::AidlMessageQueue< ::aidl::android::hardware::audio::effect::IEffect::Status, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>; using DataMQ = ::android::AidlMessageQueue< float, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>; const std::shared_ptr& getStatusMQ() const { return mSubEffects[mActiveSubIdx].effectMq.statusQ; } const std::shared_ptr& getInputMQ() const { return mSubEffects[mActiveSubIdx].effectMq.inputQ; } const std::shared_ptr& getOutputMQ() const { return mSubEffects[mActiveSubIdx].effectMq.outputQ; } bool isBypassing() const; bool isTunnel() const; // call dump for all sub-effects binder_status_t dump(int fd, const char** args, uint32_t numArgs) override; std::string toString(size_t indent = 0) const; private: // Proxy descriptor common part, copy from one sub-effect, and update the implementation UUID to // proxy UUID, proxy descriptor capability part comes from the active sub-effect capability const ::aidl::android::hardware::audio::effect::Descriptor::Common mDescriptorCommon; struct EffectMQ { std::shared_ptr statusQ; std::shared_ptr inputQ, outputQ; }; struct SubEffect { const ::aidl::android::hardware::audio::effect::Descriptor descriptor; std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect> handle; EffectMQ effectMq; }; std::vector mSubEffects; const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory> mFactory; // index of the active sub-effects, by default use the first one (index 0) // It's safe to assume there will always at least two SubEffects in mSubEffects size_t mActiveSubIdx = 0; ndk::ScopedAStatus runWithActiveSubEffectThenOthers( std::function&)> const& func); ndk::ScopedAStatus runWithActiveSubEffect( std::function&)> const& func); ndk::ScopedAStatus runWithAllSubEffects( std::function&)> const& func); // build Descriptor.Common with all sub-effect descriptors static ::aidl::android::hardware::audio::effect::Descriptor::Common buildDescriptorCommon( const ::aidl::android::media::audio::common::AudioUuid& uuid, const std::vector<::aidl::android::hardware::audio::effect::Descriptor>& subEffectDescs); // close and release all sub-effects ~EffectProxy(); }; } // namespace effect } // namespace android