/* ** ** Copyright 2022, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #pragma once #include "IAfPatchPanel.h" #include "PatchCommandThread.h" #include #include #include namespace android { class IAfMelReporterCallback : public virtual RefBase { public: virtual audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::AudioFlinger_Mutex) = 0; virtual const sp& getPatchCommandThread() = 0; virtual sp checkOutputThread_l(audio_io_handle_t ioHandle) const REQUIRES(mutex()) = 0; }; /** * Class for listening to new patches and starting the MEL computation. MelReporter is * concealed within AudioFlinger, their lifetimes are the same. */ class MelReporter : public PatchCommandThread::PatchCommandListener, public IMelReporterCallback { public: MelReporter(const sp& afMelReporterCallback, const sp& afPatchPanel) : mAfMelReporterCallback(afMelReporterCallback), mAfPatchPanel(afPatchPanel) {} void onFirstRef() override; /** * Activates the MEL reporting from the HAL sound dose interface. If the HAL * does not support the sound dose interface for this module, the internal MEL * calculation will be use. * *

If the device is using the audio AIDL HAL then this method will try to get the sound * dose interface from IModule#getSoundDose(). Otherwise, if the legacy audio HIDL HAL is used * this method will be looking for the standalone sound dose implementation. It falls back to * the internal MEL computation if no valid sound dose interface can be retrieved. * * @return true if the MEL reporting will be done from any sound dose HAL interface * implementation, false otherwise. */ bool activateHalSoundDoseComputation(const std::string& module, const sp& device) EXCLUDES_MelReporter_Mutex; /** * Activates the MEL reporting from internal framework values. These are used * as a fallback when there is no sound dose interface implementation from HAL. * Note: the internal CSD computation does not guarantee a certification with * IEC62368-1 3rd edition or EN50332-3 */ void activateInternalSoundDoseComputation() EXCLUDES_MelReporter_Mutex; sp getSoundDoseInterface(const sp& callback); std::string dump(); // IMelReporterCallback methods void stopMelComputationForDeviceId(audio_port_handle_t deviceId) final EXCLUDES_AudioFlinger_Mutex EXCLUDES_MelReporter_Mutex; void startMelComputationForDeviceId(audio_port_handle_t deviceId) final EXCLUDES_AudioFlinger_Mutex EXCLUDES_MelReporter_Mutex; void applyAllAudioPatches() final EXCLUDES_AudioFlinger_Mutex EXCLUDES_MelReporter_Mutex; // PatchCommandListener methods void onCreateAudioPatch(audio_patch_handle_t handle, const IAfPatchPanel::Patch& patch) final EXCLUDES_AudioFlinger_Mutex; void onReleaseAudioPatch(audio_patch_handle_t handle) final EXCLUDES_AudioFlinger_Mutex; void onUpdateAudioPatch(audio_patch_handle_t oldHandle, audio_patch_handle_t newHandle, const IAfPatchPanel::Patch& patch) final EXCLUDES_AudioFlinger_Mutex; /** * The new metadata can determine whether we should compute MEL for the given thread. * This is the case only if one of the tracks in the thread mix is using MEDIA or GAME. * Otherwise, this method will disable CSD. **/ void updateMetadataForCsd(audio_io_handle_t streamHandle, const std::vector& metadataVec) EXCLUDES_AudioFlinger_Mutex; void resetReferencesForTest(); private: struct ActiveMelPatch { audio_io_handle_t streamHandle{AUDIO_IO_HANDLE_NONE}; /** * Stores device ids and whether they are compatible for CSD calculation. * The boolean value can change since BT audio device types are user-configurable * to headphones/headsets or other device types. */ std::vector> deviceStates; bool csdActive; }; void stopInternalMelComputation(); audio_utils::mutex& mutex() const RETURN_CAPABILITY(audio_utils::MelReporter_Mutex) { return mMutex; } /** Should be called with the following order of locks: mAudioFlinger.mutex() -> mutex(). */ void stopMelComputationForPatch_l(const ActiveMelPatch& patch) REQUIRES(mutex()); /** Should be called with the following order of locks: mAudioFlinger.mutex() -> mutex(). */ void startMelComputationForActivePatch_l(const ActiveMelPatch& patch) REQUIRES(mutex()); std::optional activePatchStreamHandle_l(audio_io_handle_t streamHandle) REQUIRES(mutex()); bool useHalSoundDoseInterface_l() REQUIRES(mutex()); sp mAfMelReporterCallback; const sp mAfPatchPanel; /* const */ sp mSoundDoseManager; // set onFirstRef /** * Lock for protecting the active mel patches. Do not mix with the AudioFlinger lock. * Locking order AudioFlinger::mutex() -> PatchCommandThread::mutex() -> MelReporter::mutex(). */ mutable audio_utils::mutex mMutex{audio_utils::MutexOrder::kMelReporter_Mutex}; std::unordered_map mActiveMelPatches GUARDED_BY(mutex()); std::unordered_map mActiveDevices GUARDED_BY(mutex()); bool mUseHalSoundDoseInterface GUARDED_BY(mutex()) = false; }; } // namespace android