/* ** ** Copyright 2012, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #pragma once #include "TrackBase.h" #include #include #include // struct Source namespace android { // record track class RecordTrack : public TrackBase, public virtual IAfRecordTrack { public: RecordTrack(IAfRecordThread* thread, const sp& client, const audio_attributes_t& attr, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount, void *buffer, size_t bufferSize, audio_session_t sessionId, pid_t creatorPid, const AttributionSourceState& attributionSource, audio_input_flags_t flags, track_type type, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE, int32_t startFrames = -1); ~RecordTrack() override; status_t initCheck() const final; status_t start(AudioSystem::sync_event_t event, audio_session_t triggerSession) final; void stop() final; void destroy() final; void invalidate() final; // clear the buffer overflow flag void clearOverflow() final { mOverflow = false; } // set the buffer overflow flag and return previous value bool setOverflow() final { bool tmp = mOverflow; mOverflow = true; return tmp; } void appendDumpHeader(String8& result) const final; void appendDump(String8& result, bool active) const final; void handleSyncStartEvent(const sp& event) final; void clearSyncStartEvent() final; void updateTrackFrameInfo(int64_t trackFramesReleased, int64_t sourceFramesRead, uint32_t halSampleRate, const ExtendedTimestamp ×tamp) final; bool isFastTrack() const final { return (mFlags & AUDIO_INPUT_FLAG_FAST) != 0; } bool isDirect() const final { return (mFlags & AUDIO_INPUT_FLAG_DIRECT) != 0; } void setSilenced(bool silenced) final { if (!isPatchTrack()) mSilenced = silenced; } bool isSilenced() const final { return mSilenced; } status_t getActiveMicrophones( std::vector* activeMicrophones) const final; status_t setPreferredMicrophoneDirection(audio_microphone_direction_t direction) final; status_t setPreferredMicrophoneFieldDimension(float zoom) final; status_t shareAudioHistory(const std::string& sharedAudioPackageName, int64_t sharedAudioStartMs) final; int32_t startFrames() const final { return mStartFrames; } using SinkMetadatas = std::vector; using MetadataInserter = std::back_insert_iterator; void copyMetadataTo(MetadataInserter& backInserter) const final; AudioBufferProvider::Buffer& sinkBuffer() final { return mSink; } audioflinger::SynchronizedRecordState& synchronizedRecordState() final { return mSynchronizedRecordState; } RecordBufferConverter* recordBufferConverter() const final { return mRecordBufferConverter; } ResamplerBufferProvider* resamplerBufferProvider() const final { return mResamplerBufferProvider; } private: DISALLOW_COPY_AND_ASSIGN(RecordTrack); protected: // AudioBufferProvider interface status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) override; // releaseBuffer() not overridden private: bool mOverflow; // overflow on most recent attempt to fill client buffer AudioBufferProvider::Buffer mSink; // references client's buffer sink in shared memory // sync event triggering actual audio capture. Frames read before this event will // be dropped and therefore not read by the application. sp mSyncStartEvent; audioflinger::SynchronizedRecordState mSynchronizedRecordState{mSampleRate}; // sampleRate defined in base // used by resampler to find source frames ResamplerBufferProvider* mResamplerBufferProvider; // used by the record thread to convert frames to proper destination format RecordBufferConverter *mRecordBufferConverter; audio_input_flags_t mFlags; bool mSilenced; std::string mSharedAudioPackageName = {}; int32_t mStartFrames = -1; }; // playback track, used by PatchPanel class PatchRecord : public RecordTrack, public PatchTrackBase, public IAfPatchRecord { public: PatchRecord(IAfRecordThread* recordThread, uint32_t sampleRate, audio_channel_mask_t channelMask, audio_format_t format, size_t frameCount, void *buffer, size_t bufferSize, audio_input_flags_t flags, const Timeout& timeout = {}, audio_source_t source = AUDIO_SOURCE_DEFAULT); ~PatchRecord() override; Source* getSource() override { return nullptr; } // AudioBufferProvider interface status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) override; void releaseBuffer(AudioBufferProvider::Buffer* buffer) override; // PatchProxyBufferProvider interface status_t obtainBuffer(Proxy::Buffer* buffer, const struct timespec* timeOut = nullptr) override; void releaseBuffer(Proxy::Buffer* buffer) override; size_t writeFrames(const void* src, size_t frameCount, size_t frameSize) final { return writeFrames(this, src, frameCount, frameSize); } protected: /** Write the source data into the buffer provider. @return written frame count. */ static size_t writeFrames(AudioBufferProvider* dest, const void* src, size_t frameCount, size_t frameSize); }; // end of PatchRecord class PassthruPatchRecord : public PatchRecord, public Source { public: PassthruPatchRecord(IAfRecordThread* recordThread, uint32_t sampleRate, audio_channel_mask_t channelMask, audio_format_t format, size_t frameCount, audio_input_flags_t flags, audio_source_t source = AUDIO_SOURCE_DEFAULT); Source* getSource() final { return static_cast(this); } // Source interface status_t read(void* buffer, size_t bytes, size_t* read) final; status_t getCapturePosition(int64_t* frames, int64_t* time) final; status_t standby() final; // AudioBufferProvider interface // This interface is used by RecordThread to pass the data obtained // from HAL or other source to the client. PassthruPatchRecord receives // the data in 'obtainBuffer' so these calls are stubbed out. status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) final; void releaseBuffer(AudioBufferProvider::Buffer* buffer) final; // PatchProxyBufferProvider interface // This interface is used from DirectOutputThread to acquire data from HAL. bool producesBufferOnDemand() const final { return true; } status_t obtainBuffer(Proxy::Buffer* buffer, const struct timespec* timeOut = nullptr) final; void releaseBuffer(Proxy::Buffer* buffer) final; private: // This is to use with PatchRecord::writeFrames struct PatchRecordAudioBufferProvider : public AudioBufferProvider { explicit PatchRecordAudioBufferProvider(PassthruPatchRecord& passthru) : mPassthru(passthru) {} status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) override { return mPassthru.PatchRecord::getNextBuffer(buffer); } void releaseBuffer(AudioBufferProvider::Buffer* buffer) override { return mPassthru.PatchRecord::releaseBuffer(buffer); } private: PassthruPatchRecord& mPassthru; }; sp obtainStream(sp* thread); audio_utils::mutex& readMutex() const { return mReadMutex; } PatchRecordAudioBufferProvider mPatchRecordAudioBufferProvider; std::unique_ptr mSinkBuffer; // frame size aligned continuous buffer std::unique_ptr mStubBuffer; // buffer used for AudioBufferProvider size_t mUnconsumedFrames = 0; mutable audio_utils::mutex mReadMutex{ audio_utils::MutexOrder::kPassthruPatchRecord_ReadMutex}; audio_utils::condition_variable mReadCV; size_t mReadBytes = 0; // GUARDED_BY(readMutex()) status_t mReadError = NO_ERROR; // GUARDED_BY(readMutex()) int64_t mLastReadFrames = 0; // accessed on RecordThread only }; } // namespace android