/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AAudioCommandQueue" //#define LOG_NDEBUG 0 #include #include #include "AAudioCommandQueue.h" namespace aaudio { aaudio_result_t AAudioCommandQueue::sendCommand(const std::shared_ptr& command) { { std::scoped_lock _l(mLock); if (!mRunning) { ALOGE("Tried to send command while it was not running"); return AAUDIO_ERROR_INVALID_STATE; } mCommands.push(command); mWaitWorkCond.notify_one(); } std::unique_lock _cl(command->lock); android::base::ScopedLockAssertion lockAssertion(command->lock); ALOGV("Sending command %d, wait for reply(%d) with timeout %jd", command->operationCode, command->isWaitingForReply, command->timeoutNanoseconds); // `mWaitForReply` is first initialized when the command is constructed. It will be flipped // when the command is completed. auto timeoutExpire = std::chrono::steady_clock::now() + std::chrono::nanoseconds(command->timeoutNanoseconds); while (command->isWaitingForReply) { if (command->conditionVariable.wait_until(_cl, timeoutExpire) == std::cv_status::timeout) { ALOGD("Command %d time out", command->operationCode); command->result = AAUDIO_ERROR_TIMEOUT; command->isWaitingForReply = false; } } ALOGV("Command %d sent with result as %d", command->operationCode, command->result); return command->result; } std::shared_ptr AAudioCommandQueue::waitForCommand(int64_t timeoutNanos) { std::shared_ptr command; { std::unique_lock _l(mLock); android::base::ScopedLockAssertion lockAssertion(mLock); if (timeoutNanos >= 0) { mWaitWorkCond.wait_for(_l, std::chrono::nanoseconds(timeoutNanos), [this]() { android::base::ScopedLockAssertion lockAssertion(mLock); return !mRunning || !mCommands.empty(); }); } else { mWaitWorkCond.wait(_l, [this]() { android::base::ScopedLockAssertion lockAssertion(mLock); return !mRunning || !mCommands.empty(); }); } if (!mCommands.empty() && mRunning) { command = mCommands.front(); mCommands.pop(); } } return command; } void AAudioCommandQueue::startWaiting() { std::scoped_lock _l(mLock); mRunning = true; } void AAudioCommandQueue::stopWaiting() { std::scoped_lock _l(mLock); mRunning = false; // Clear all commands in the queue as the command thread is stopped. while (!mCommands.empty()) { auto command = mCommands.front(); mCommands.pop(); std::scoped_lock _cl(command->lock); // If the command is waiting for result, returns AAUDIO_ERROR_INVALID_STATE // as there is no thread waiting for the command. if (command->isWaitingForReply) { command->result = AAUDIO_ERROR_INVALID_STATE; command->isWaitingForReply = false; command->conditionVariable.notify_one(); } } mWaitWorkCond.notify_one(); } } // namespace aaudio