/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.TestApi; import android.media.AudioAttributes; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.Objects; /** * Encapsulates a collection of attributes describing information about a vibration. */ @android.ravenwood.annotation.RavenwoodKeepWholeClass public final class VibrationAttributes implements Parcelable { private static final String TAG = "VibrationAttributes"; /** @hide */ @IntDef(prefix = { "USAGE_CLASS_" }, value = { USAGE_CLASS_UNKNOWN, USAGE_CLASS_ALARM, USAGE_CLASS_FEEDBACK, USAGE_CLASS_MEDIA, }) @Retention(RetentionPolicy.SOURCE) public @interface UsageClass {} /** @hide */ @IntDef(prefix = { "USAGE_" }, value = { USAGE_UNKNOWN, USAGE_ACCESSIBILITY, USAGE_ALARM, USAGE_COMMUNICATION_REQUEST, USAGE_HARDWARE_FEEDBACK, USAGE_MEDIA, USAGE_NOTIFICATION, USAGE_PHYSICAL_EMULATION, USAGE_RINGTONE, USAGE_TOUCH, }) @Retention(RetentionPolicy.SOURCE) public @interface Usage {} /** * Vibration usage filter value to match all usages. * @hide */ public static final int USAGE_FILTER_MATCH_ALL = -1; /** * Vibration usage class value to use when the vibration usage class is unknown. */ public static final int USAGE_CLASS_UNKNOWN = 0x0; /** * Vibration usage class value to use when the vibration is initiated to catch user's * attention, such as alarm, ringtone, and notification vibrations. */ public static final int USAGE_CLASS_ALARM = 0x1; /** * Vibration usage class value to use when the vibration is initiated as a response to user's * actions, such as emulation of physical effects, and texting feedback vibration. */ public static final int USAGE_CLASS_FEEDBACK = 0x2; /** * Vibration usage class value to use when the vibration is part of media, such as music, movie, * soundtrack, game or animations. */ public static final int USAGE_CLASS_MEDIA = 0x3; /** * Mask for vibration usage class value. */ public static final int USAGE_CLASS_MASK = 0xF; /** * Usage value to use when usage is unknown. */ public static final int USAGE_UNKNOWN = 0x0 | USAGE_CLASS_UNKNOWN; /** * Usage value to use for alarm vibrations. */ public static final int USAGE_ALARM = 0x10 | USAGE_CLASS_ALARM; /** * Usage value to use for ringtone vibrations. */ public static final int USAGE_RINGTONE = 0x20 | USAGE_CLASS_ALARM; /** * Usage value to use for notification vibrations. */ public static final int USAGE_NOTIFICATION = 0x30 | USAGE_CLASS_ALARM; /** * Usage value to use for vibrations which mean a request to enter/end a * communication with the user, such as a voice prompt. */ public static final int USAGE_COMMUNICATION_REQUEST = 0x40 | USAGE_CLASS_ALARM; /** * Usage value to use for touch vibrations. * *

Most typical haptic feedback should be classed as touch feedback. Examples * include vibrations for tap, long press, drag and scroll. */ public static final int USAGE_TOUCH = 0x10 | USAGE_CLASS_FEEDBACK; /** * Usage value to use for vibrations which emulate physical hardware reactions, * such as edge squeeze. * *

Note that normal screen-touch feedback "click" effects would typically be * classed as {@link #USAGE_TOUCH}, and that on-screen "physical" animations * like bouncing would be {@link #USAGE_MEDIA}. */ public static final int USAGE_PHYSICAL_EMULATION = 0x20 | USAGE_CLASS_FEEDBACK; /** * Usage value to use for vibrations which provide a feedback for hardware * component interaction, such as a fingerprint sensor. */ public static final int USAGE_HARDWARE_FEEDBACK = 0x30 | USAGE_CLASS_FEEDBACK; /** * Usage value to use for accessibility vibrations, such as with a screen reader. */ public static final int USAGE_ACCESSIBILITY = 0x40 | USAGE_CLASS_FEEDBACK; /** * Usage value to use for media vibrations, such as music, movie, soundtrack, animations, games, * or any interactive media that isn't for touch feedback specifically. */ public static final int USAGE_MEDIA = 0x10 | USAGE_CLASS_MEDIA; /** @hide */ @IntDef(prefix = { "CATEGORY_" }, value = { CATEGORY_UNKNOWN, CATEGORY_KEYBOARD, }) @Retention(RetentionPolicy.SOURCE) public @interface Category {} /** * Category value when the vibration category is unknown. * * @hide */ public static final int CATEGORY_UNKNOWN = 0x0; /** * Category value for keyboard vibrations. * *

Most typical keyboard vibrations are haptic feedback for virtual keyboard key * press/release, for example. * * @hide */ public static final int CATEGORY_KEYBOARD = 1; /** * @hide */ @IntDef(prefix = { "FLAG_" }, flag = true, value = { FLAG_BYPASS_INTERRUPTION_POLICY, FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF, FLAG_INVALIDATE_SETTINGS_CACHE, FLAG_PIPELINED_EFFECT, FLAG_BYPASS_USER_VIBRATION_INTENSITY_SCALE }) @Retention(RetentionPolicy.SOURCE) public @interface Flag{} /** * Flag requesting vibration effect to be played even under limited interruptions. * *

Only privileged apps can ignore user settings that limit interruptions, and this * flag will be ignored otherwise. */ public static final int FLAG_BYPASS_INTERRUPTION_POLICY = 1; /** * Flag requesting vibration effect to be played even when user settings are disabling it. * *

Flag introduced to represent * {@link android.view.HapticFeedbackConstants#FLAG_IGNORE_GLOBAL_SETTING} and * {@link AudioAttributes#FLAG_BYPASS_MUTE}. * *

Only privileged apps can ignore user settings, and this flag will be ignored otherwise. * * @hide */ public static final int FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF = 1 << 1; /** * Flag requesting vibration effect to be played with fresh user settings values. * *

This flag is not protected by any permission, but vibrations that use it require an extra * query of user vibration intensity settings, ringer mode and other controls that affect the * vibration effect playback, which can increase the latency for the overall request. * *

This is intended to be used on scenarios where the user settings might have changed * recently, and needs to be applied to this vibration, like settings controllers that preview * newly set intensities to the user. * * @hide */ public static final int FLAG_INVALIDATE_SETTINGS_CACHE = 1 << 2; /** * Flag requesting that this vibration effect be pipelined with other vibration effects from the * same package that also carry this flag. * *

Pipelined effects won't cancel a running pipelined effect, but will instead play after * it completes. However, only one pipelined effect can be waiting at a time - so if an effect * is already waiting (but not running), it will be cancelled in favor of a newer one. * * @hide */ public static final int FLAG_PIPELINED_EFFECT = 1 << 3; /** * Flag requesting that this vibration effect to be played without applying the user * intensity setting to scale the vibration. * *

The user setting is still applied to enable/disable the vibration, but the vibration * effect strength will not be scaled based on the enabled setting value. * *

This is intended to be used on scenarios where the system needs to enforce a specific * strength for the vibration effect, regardless of the user preference. Only privileged apps * can ignore user settings, and this flag will be ignored otherwise. * *

If you need to bypass the user setting when it's disabling vibrations then this also * needs the flag {@link #FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF} to be set. * * @hide */ public static final int FLAG_BYPASS_USER_VIBRATION_INTENSITY_SCALE = 1 << 4; /** * All flags supported by vibrator service, update it when adding new flag. * @hide */ public static final int FLAG_ALL_SUPPORTED = FLAG_BYPASS_INTERRUPTION_POLICY | FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF | FLAG_INVALIDATE_SETTINGS_CACHE | FLAG_PIPELINED_EFFECT | FLAG_BYPASS_USER_VIBRATION_INTENSITY_SCALE; /** Creates a new {@link VibrationAttributes} instance with given usage. */ public static @NonNull VibrationAttributes createForUsage(@Usage int usage) { return new VibrationAttributes.Builder().setUsage(usage).build(); } private final int mUsage; private final int mFlags; private final int mOriginalAudioUsage; private final int mCategory; private VibrationAttributes(@Usage int usage, @AudioAttributes.AttributeUsage int audioUsage, @Flag int flags, @Category int category) { mUsage = usage; mOriginalAudioUsage = audioUsage; mFlags = flags & FLAG_ALL_SUPPORTED; mCategory = category; } /** * Return the vibration usage class. */ @UsageClass public int getUsageClass() { return mUsage & USAGE_CLASS_MASK; } /** * Return the vibration usage. */ @Usage public int getUsage() { return mUsage; } /** * Return the original {@link AudioAttributes} used to create the vibration attributes. * @hide */ @AudioAttributes.AttributeUsage public int getOriginalAudioUsage() { return mOriginalAudioUsage; } /** * Return the flags. * @return a combined mask of all flags */ @Flag public int getFlags() { return mFlags; } /** * Return the vibration category. * *

Vibration categories describe the source of the vibration, and it can be combined with * the vibration usage to best match to a user setting, e.g. a vibration with usage touch and * category keyboard can be used to control keyboard haptic feedback independently. * * @hide */ @Category public int getCategory() { return mCategory; } /** * Check whether a flag is set * @return true if a flag is set and false otherwise */ public boolean isFlagSet(@Flag int flag) { return (mFlags & flag) > 0; } /** * Return {@link AudioAttributes} usage equivalent to {@link #getUsage()}. * @return one of {@link AudioAttributes#SDK_USAGES} that represents {@link #getUsage()} * @hide */ @TestApi @AudioAttributes.AttributeUsage public int getAudioUsage() { if (mOriginalAudioUsage != AudioAttributes.USAGE_UNKNOWN) { // Return same audio usage set in the Builder. return mOriginalAudioUsage; } // Return correct audio usage based on the vibration usage set in the Builder. switch (mUsage) { case USAGE_NOTIFICATION: return AudioAttributes.USAGE_NOTIFICATION; case USAGE_COMMUNICATION_REQUEST: return AudioAttributes.USAGE_VOICE_COMMUNICATION; case USAGE_RINGTONE: return AudioAttributes.USAGE_NOTIFICATION_RINGTONE; case USAGE_TOUCH: return AudioAttributes.USAGE_ASSISTANCE_SONIFICATION; case USAGE_ALARM: return AudioAttributes.USAGE_ALARM; case USAGE_ACCESSIBILITY: return AudioAttributes.USAGE_ASSISTANCE_ACCESSIBILITY; case USAGE_MEDIA: return AudioAttributes.USAGE_MEDIA; default: return AudioAttributes.USAGE_UNKNOWN; } } @Override public int describeContents() { return 0; } @Override public void writeToParcel(@NonNull Parcel dest, int flags) { dest.writeInt(mUsage); dest.writeInt(mOriginalAudioUsage); dest.writeInt(mFlags); dest.writeInt(mCategory); } private VibrationAttributes(Parcel src) { mUsage = src.readInt(); mOriginalAudioUsage = src.readInt(); mFlags = src.readInt(); mCategory = src.readInt(); } public static final @NonNull Parcelable.Creator CREATOR = new Parcelable.Creator() { public VibrationAttributes createFromParcel(Parcel p) { return new VibrationAttributes(p); } public VibrationAttributes[] newArray(int size) { return new VibrationAttributes[size]; } }; @Override public boolean equals(@Nullable Object o) { if (this == o) { return true; } if (o == null || getClass() != o.getClass()) { return false; } VibrationAttributes rhs = (VibrationAttributes) o; return mUsage == rhs.mUsage && mOriginalAudioUsage == rhs.mOriginalAudioUsage && mFlags == rhs.mFlags && mCategory == rhs.mCategory; } @Override public int hashCode() { return Objects.hash(mUsage, mOriginalAudioUsage, mFlags, mCategory); } @Override public String toString() { return "VibrationAttributes{" + "mUsage=" + usageToString() + ", mAudioUsage= " + AudioAttributes.usageToString(mOriginalAudioUsage) + ", mCategory=" + categoryToString() + ", mFlags=" + mFlags + '}'; } /** @hide */ public String usageToString() { return usageToString(mUsage); } /** @hide */ public static String usageToString(@Usage int usage) { switch (usage) { case USAGE_UNKNOWN: return "UNKNOWN"; case USAGE_ALARM: return "ALARM"; case USAGE_ACCESSIBILITY: return "ACCESSIBILITY"; case USAGE_RINGTONE: return "RINGTONE"; case USAGE_NOTIFICATION: return "NOTIFICATION"; case USAGE_COMMUNICATION_REQUEST: return "COMMUNICATION_REQUEST"; case USAGE_MEDIA: return "MEDIA"; case USAGE_TOUCH: return "TOUCH"; case USAGE_PHYSICAL_EMULATION: return "PHYSICAL_EMULATION"; case USAGE_HARDWARE_FEEDBACK: return "HARDWARE_FEEDBACK"; default: return "unknown usage " + usage; } } /** @hide */ public String categoryToString() { return categoryToString(mCategory); } /** @hide */ public static String categoryToString(@Category int category) { switch (category) { case CATEGORY_UNKNOWN: return "UNKNOWN"; case CATEGORY_KEYBOARD: return "KEYBOARD"; default: return "unknown category " + category; } } /** * Builder class for {@link VibrationAttributes} objects. * By default, all information is set to UNKNOWN. */ @android.ravenwood.annotation.RavenwoodKeepWholeClass public static final class Builder { private int mUsage = USAGE_UNKNOWN; private int mOriginalAudioUsage = AudioAttributes.USAGE_UNKNOWN; private int mFlags = 0x0; private int mCategory = CATEGORY_UNKNOWN; /** * Constructs a new Builder with the defaults. */ public Builder() { } /** * Constructs a new Builder from a given VibrationAttributes. */ public Builder(@Nullable VibrationAttributes vib) { if (vib != null) { mUsage = vib.mUsage; mOriginalAudioUsage = vib.mOriginalAudioUsage; mFlags = vib.mFlags; mCategory = vib.mCategory; } } /** * Constructs a new Builder from AudioAttributes. */ public Builder(@NonNull AudioAttributes audio) { setUsage(audio); setFlags(audio); } private void setUsage(@NonNull AudioAttributes audio) { mOriginalAudioUsage = audio.getUsage(); switch (audio.getUsage()) { case AudioAttributes.USAGE_NOTIFICATION: case AudioAttributes.USAGE_NOTIFICATION_EVENT: case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_DELAYED: case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_INSTANT: case AudioAttributes.USAGE_NOTIFICATION_COMMUNICATION_REQUEST: mUsage = USAGE_NOTIFICATION; break; case AudioAttributes.USAGE_VOICE_COMMUNICATION: case AudioAttributes.USAGE_VOICE_COMMUNICATION_SIGNALLING: case AudioAttributes.USAGE_ASSISTANCE_NAVIGATION_GUIDANCE: case AudioAttributes.USAGE_ASSISTANT: mUsage = USAGE_COMMUNICATION_REQUEST; break; case AudioAttributes.USAGE_NOTIFICATION_RINGTONE: mUsage = USAGE_RINGTONE; break; case AudioAttributes.USAGE_ASSISTANCE_ACCESSIBILITY: mUsage = USAGE_ACCESSIBILITY; break; case AudioAttributes.USAGE_ASSISTANCE_SONIFICATION: mUsage = USAGE_TOUCH; break; case AudioAttributes.USAGE_ALARM: mUsage = USAGE_ALARM; break; case AudioAttributes.USAGE_MEDIA: case AudioAttributes.USAGE_GAME: mUsage = USAGE_MEDIA; break; default: mUsage = USAGE_UNKNOWN; } } private void setFlags(@NonNull AudioAttributes audio) { if ((audio.getAllFlags() & AudioAttributes.FLAG_BYPASS_INTERRUPTION_POLICY) != 0) { mFlags |= FLAG_BYPASS_INTERRUPTION_POLICY; } if ((audio.getAllFlags() & AudioAttributes.FLAG_BYPASS_MUTE) != 0) { // Muted audio stream translates to vibration usage having the value // Vibrator.VIBRATION_INTENSITY_OFF set in the user setting. mFlags |= FLAG_BYPASS_USER_VIBRATION_INTENSITY_OFF; } } /** * Combines all of the attributes that have been set and returns a new * {@link VibrationAttributes} object. * @return a new {@link VibrationAttributes} object */ public @NonNull VibrationAttributes build() { VibrationAttributes ans = new VibrationAttributes( mUsage, mOriginalAudioUsage, mFlags, mCategory); return ans; } /** * Sets the attribute describing the type of the corresponding vibration. * @param usage The type of usage for the vibration * @return the same Builder instance. */ public @NonNull Builder setUsage(@Usage int usage) { mOriginalAudioUsage = AudioAttributes.USAGE_UNKNOWN; mUsage = usage; return this; } /** * Sets the attribute describing the category of the corresponding vibration. * * @param category The category for the vibration * @return the same Builder instance. * * @hide */ public @NonNull Builder setCategory(@Category int category) { mCategory = category; return this; } /** * Sets only the flags specified in the bitmask, leaving the other supported flag values * unchanged in the builder. * * @param flags Combination of flags to be set. * @param mask Bit range that should be changed. * @return the same Builder instance. */ public @NonNull Builder setFlags(@Flag int flags, int mask) { mask &= FLAG_ALL_SUPPORTED; mFlags = (mFlags & ~mask) | (flags & mask); return this; } /** * Set all supported flags with given combination of flags, overriding any previous values * set to this builder. * * @param flags combination of flags to be set. * @return the same Builder instance. * * @hide */ public @NonNull Builder setFlags(@Flag int flags) { return setFlags(flags, FLAG_ALL_SUPPORTED); } } }