/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"), * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "utils/TimeUtils.h" namespace android::uirenderer { // Values mirror those from ComponentCallbacks2.java enum class TrimLevel { COMPLETE = 80, MODERATE = 60, BACKGROUND = 40, UI_HIDDEN = 20, RUNNING_CRITICAL = 15, RUNNING_LOW = 10, RUNNING_MODERATE = 5, }; enum class CacheTrimLevel { ALL_CACHES = 0, FONT_CACHE = 1, RESOURCE_CACHE = 2, }; struct MemoryPolicy { // The initial scale factor applied to the display resolution. The default is 1, but // lower values may be used to start with a smaller initial cache size. The cache will // be adjusted if larger frames are actually rendered float initialMaxSurfaceAreaScale = 1.0f; // The foreground cache size multiplier. The surface area of the screen will be multiplied // by this float surfaceSizeMultiplier = 12.0f * 4.0f; // How much of the foreground cache size should be preserved when going into the background float backgroundRetentionPercent = 0.5f; // How long after the last renderer goes away before the GPU context is released. A value // of 0 means only drop the context on background TRIM signals nsecs_t contextTimeout = 10_s; // The minimum amount of time to hold onto items in the resource cache // The actual time used will be the max of this & when frames were actually rendered nsecs_t minimumResourceRetention = 10_s; // The maximum amount of time to hold onto items in the resource cache nsecs_t maximumResourceRetention = 100000_s; // If false, use only TRIM_UI_HIDDEN to drive background cache limits; // If true, use all signals (such as all contexts are stopped) to drive the limits bool useAlternativeUiHidden = true; // Whether or not to only purge scratch resources when triggering UI Hidden or background // collection bool purgeScratchOnly = true; // EXPERIMENTAL: Whether or not to trigger releasing GPU context when all contexts are stopped // WARNING: Enabling this option can lead to instability, see b/266626090 bool releaseContextOnStoppedOnly = false; }; const MemoryPolicy& loadMemoryPolicy(); } // namespace android::uirenderer