/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include "CopyRequest.h" #include "Matrix.h" #include "Rect.h" #include "renderthread/RenderThread.h" class SkBitmap; class SkImage; struct SkRect; namespace android { class Bitmap; class GraphicBuffer; class Surface; namespace uirenderer { class DeferredLayerUpdater; class Layer; class Readback { public: explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {} /** * Copies the surface's most recently queued buffer into the provided bitmap. */ void copySurfaceInto(ANativeWindow* window, const std::shared_ptr& request); CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); CopyResult copyImageInto(const sk_sp& image, SkBitmap* bitmap); CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); private: CopyResult copyImageInto(const sk_sp& image, const Rect& srcRect, SkBitmap* bitmap); bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect, SkBitmap* bitmap); renderthread::RenderThread& mRenderThread; }; } // namespace uirenderer } // namespace android